【发布时间】:2015-03-29 21:27:18
【问题描述】:
[编辑] 完整的应用程序可在:http://bit.ly/1CGZzym
我收到错误消息:
Uncaught TypeError: Cannot set property '0' of undefined
使用以下代码。我相信这是由于我没有正确声明 2D 数组的子数组,但我真的很困惑我应该在哪里声明这个。任何想法都会很棒。
// Create an array for the tiles we're about to draw
var tileArray = []
在函数之外声明。
我认为这是因为我试图在每个 [col] 中创建子元素,所以我想我需要在某处声明每个 col 编号,但我尝试的任何尝试似乎都没有工作。
function drawGrid()
{
// Draw diamond grid
var col = 0;
var row = 0;
topTileX = (viewWidth/2);
topTileY = 0;
var nextX = 0;
var nextY = 0;
var getCols = 0;
while (topTileX > -1)
{
tileArray[col][row] = new DiamondTile(topTileX, topTileY, tileWidth, true, col, row);
tileArray[col][row].draw();
while (tileArray[col][row].xPos + tileArray[col][row].tileWidth < (viewWidth) + tileWidth)
{
col++;
nextX = tileArray[col-1][row].xPos + tileArray[col-1][row].tileWidth / 2;
nextY = tileArray[col-1][row].yPos + tileArray[col-1][row].tileHeight / 2;
tileArray[col][row] = new DiamondTile(nextX, nextY, tileWidth, true, col, row);
tileArray[col][row].draw();
if (col == getCols)
{
break;
}
}
row++;
getCols = col;
col = 0;
topTileX = topTileX - tileWidth/2;
topTileY = topTileY + tileHeight/2;
}
};
为了演示,DiamondTile函数如下:
function DiamondTile(xPos,yPos,width,interactive,myCol,myRow)
{
// Set x and y position for this sprite
this.xPos = xPos;
this.yPos = yPos;
this.myRow = myRow;
this.myCol = myCol;
// Used for AI pathfinding
this.isObstacle = false;
this.isStart = false;
this.isEnd = false;
this.gValue = 0;
this.hValue = 0;
this.fCost = 0;
this.tileWidth = width;
this.tileHeight = this.tileWidth/2;
var self = this;
// Create sprite
this.spriteObj = new PIXI.Sprite(grass);
this.spriteObj.interactive = interactive;
this.spriteObj.anchor = new PIXI.Point(0.5,0);
this.spriteObj.hitArea = new PIXI.Polygon([
new PIXI.Point(0,0),
new PIXI.Point(100,50),
new PIXI.Point(0,100),
new PIXI.Point(-100,50)
]);
this.spriteObj.mouseover = function()
{
if (self.spriteObj.tint == 0xFFFFFF)
{
self.spriteObj.tint = 0xA7E846;
}
text2.setText(self.myCol + "," + self.myRow + " Start: " + self.isStart);
}
this.spriteObj.mouseout = function()
{
if (self.spriteObj.tint == 0xA7E846)
{
self.spriteObj.tint = 0xFFFFFF;
}
}
this.spriteObj.click = function()
{
if (startStage === true)
{
startStage = false;
self.isStart = true;
self.spriteObj.tint = 0x1AFF00;
text.setText("Now select an end point");
endStage = true;
return true;
}
if (endStage === true)
{
endStage = false;
self.isEnd = true;
self.spriteObj.tint = 0xFF0000;
text.setText("Now place some obstacles");
obsStage = true;
return true;
}
if (obsStage ===true)
{
self.isObstacle = true;
self.spriteObj.tint = 0x3B3B3B;
text.setText("Press 'C' to calculate path");
return true;
}
}
};
【问题讨论】:
-
你在哪里设置
tileArray? -
作为全局变量。它需要所有功能都可以访问。
-
我真的想知道你是如何创建它的,根据下面的答案。
-
我在别处只有
// Create an array for the tiles we're about to draw var tileArray = [];
标签: javascript arrays undefined multidimensional-array typeerror