【发布时间】:2020-08-17 04:12:24
【问题描述】:
我有一个 lua 脚本,可以将英文布局重新绑定到西里尔字母,但是,当我在游戏中使用它时,每次按下绑定的键都会导致微滞后。
lmc_assign_keyboard('MACROS');
lmc_set_handler('MACROS',function(button, direction)
if (direction == 0) then return end
if (button == string.byte('Q')) then lmc_send_input(0, 1081, 4)
elseif (button == string.byte('A')) then lmc_send_input(0, 1092, 4)
elseif (button == string.byte('W')) then lmc_send_input(0, 1094, 4)
elseif (button == string.byte('S')) then lmc_send_input(0, 1099, 4)
elseif (button == string.byte('E')) then lmc_send_input(0, 1091, 4)
elseif (button == string.byte('D')) then lmc_send_input(0, 1074, 4)
elseif (button == string.byte('R')) then lmc_send_input(0, 1082, 4)
elseif (button == string.byte('F')) then lmc_send_input(0, 1072, 4)
elseif (button == string.byte('T')) then lmc_send_input(0, 1077, 4)
elseif (button == string.byte('G')) then lmc_send_input(0, 1087, 4)
elseif (button == string.byte('Y')) then lmc_send_input(0, 1085, 4)
elseif (button == string.byte('H')) then lmc_send_input(0, 1088, 4)
elseif (button == string.byte('U')) then lmc_send_input(0, 1075, 4)
elseif (button == string.byte('J')) then lmc_send_input(0, 1086, 4)
elseif (button == string.byte('I')) then lmc_send_input(0, 1096, 4)
elseif (button == string.byte('K')) then lmc_send_input(0, 1083, 4)
elseif (button == string.byte('O')) then lmc_send_input(0, 1097, 4)
elseif (button == string.byte('L')) then lmc_send_input(0, 1076, 4)
elseif (button == string.byte('P')) then lmc_send_input(0, 1079, 4)
elseif (button == string.byte(';')) then lmc_send_input(0, 1078, 4)
elseif (button == string.byte("'")) then lmc_send_input(0, 1101, 4)
end
end)
有没有办法改善这个脚本的性能不佳?
【问题讨论】:
标签: lua scripting key-bindings