【发布时间】:2015-03-24 14:34:01
【问题描述】:
在使用构造函数返回新的结构对象时,我无法实例化 vec。我尝试过的语法(可能不正确地使用 collect())会产生大量编译器错误。
fn main() {
let level = Level::new();
}
struct Level {
tiles: Vec<Vec<Tile>>
}
struct Tile {
idx: i32
}
impl Level {
fn new() -> Level {
Level {
tiles: {
let mut t = Vec::new();
let mut t2 = Vec::new();
for x in range(0, 80) {
for y in range(0, 24) {
t2.push(Tile::new(x, y));
}
t.push(t2);
}
t
}
}
}
impl Tile {
fn new(x: i32, y: i32) -> Tile {
Tile { pos: Point { x: x, y: y } }
}
}
struct Point {
x: i32,
y: i32
}
我收到以下错误:
src/game/dungeon/level/mod.rs:47:25: 47:27 error: use of moved value: `t2`
src/game/dungeon/level/mod.rs:47 t2.push(Tile::new(x, y));
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 note: `t2` moved here because it has type `collections::vec::Vec<game::dungeon::level::Tile>`, which is non-copyable
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 error: use of moved value: `t2`
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
src/game/dungeon/level/mod.rs:49:28: 49:30 note: `t2` moved here because it has type `collections::vec::Vec<game::dungeon::level::Tile>`, which is non-copyable
src/game/dungeon/level/mod.rs:49 t.push(t2);
^~
【问题讨论】:
-
你一直在使用什么语法?
-
我将用我刚刚尝试过的内容更新帖子
-
有什么错误?
-
再次更新帖子出现错误
标签: rust