【问题标题】:Connecting Python SocketServer with C# Client将 Python SocketServer 与 C# 客户端连接起来
【发布时间】:2017-07-29 13:21:54
【问题描述】:

我正在尝试通过 C# 客户端向 Python 发送数据。当服务器和客户端都是 Python 或 C# 时,我的代码可以工作,但是当我使用 C# 客户端和 Python 服务器运行相同的代码时,我收到以下错误:

由于目标机器主动拒绝,无法建立连接

这是我的 C# 客户端。我从msdn得到这个代码

using System;
using System.Net;
using System.Net.Sockets;
using System.Threading;
using System.Text;

// State object for receiving data from remote device.  
public class StateObject
{
    // Client socket.  
    public Socket workSocket = null;
    // Size of receive buffer.  
    public const int BufferSize = 1024;
    // Receive buffer.  
    public byte[] buffer = new byte[BufferSize];
    // Received data string.  
    public StringBuilder sb = new StringBuilder();
}

public class AsynchronousClient
{
    // The port number for the remote device.  
    private const int port = 11000;

    // ManualResetEvent instances signal completion.  
    private static ManualResetEvent connectDone =
        new ManualResetEvent(false);
    private static ManualResetEvent sendDone =
        new ManualResetEvent(false);
    private static ManualResetEvent receiveDone =
        new ManualResetEvent(false);

    // The response from the remote device.  
    private static String response = String.Empty;

    private static void StartClient()
    {
        // Connect to a remote device.  
        try
        {
            // Establish the remote endpoint for the socket.  
            // The name of the    
            IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
            IPAddress ipAddress = ipHostInfo.AddressList[0];
            IPEndPoint remoteEP = new IPEndPoint(ipAddress, port);

            // Create a TCP/IP socket.  
            Socket client = new Socket(ipAddress.AddressFamily,
                SocketType.Stream, ProtocolType.Tcp);

            // Connect to the remote endpoint.  
            client.BeginConnect(remoteEP,
                new AsyncCallback(ConnectCallback), client);
            connectDone.WaitOne();

            // Send test data to the remote device.  
            Send(client, "This is a test<EOF>");
            sendDone.WaitOne();

            // Receive the response from the remote device.  
            Receive(client);
            receiveDone.WaitOne();

            // Write the response to the console.  
            Console.WriteLine("Response received : {0}", response);

            // Release the socket.  
            client.Shutdown(SocketShutdown.Both);
            client.Close();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ConnectCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket client = (Socket)ar.AsyncState;

            // Complete the connection.  
            client.EndConnect(ar);

            Console.WriteLine("Socket connected to {0}",
                client.RemoteEndPoint.ToString());

            // Signal that the connection has been made.  
            connectDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Receive(Socket client)
    {
        try
        {
            // Create the state object.  
            StateObject state = new StateObject();
            state.workSocket = client;

            // Begin receiving the data from the remote device.  
            client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                new AsyncCallback(ReceiveCallback), state);
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void ReceiveCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the state object and the client socket   
            // from the asynchronous state object.  
            StateObject state = (StateObject)ar.AsyncState;
            Socket client = state.workSocket;

            // Read data from the remote device.  
            int bytesRead = client.EndReceive(ar);

            if (bytesRead > 0)
            {
                // There might be more data, so store the data received so far.  
                state.sb.Append(Encoding.ASCII.GetString(state.buffer, 0, bytesRead));

                // Get the rest of the data.  
                client.BeginReceive(state.buffer, 0, StateObject.BufferSize, 0,
                    new AsyncCallback(ReceiveCallback), state);
            }
            else
            {
                // All the data has arrived; put it in response.  
                if (state.sb.Length > 1)
                {
                    response = state.sb.ToString();
                }
                // Signal that all bytes have been received.  
                receiveDone.Set();
            }
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    private static void Send(Socket client, String data)
    {
        // Convert the string data to byte data using ASCII encoding.  
        byte[] byteData = Encoding.ASCII.GetBytes(data);

        // Begin sending the data to the remote device.  
        client.BeginSend(byteData, 0, byteData.Length, 0,
            new AsyncCallback(SendCallback), client);
    }

    private static void SendCallback(IAsyncResult ar)
    {
        try
        {
            // Retrieve the socket from the state object.  
            Socket client = (Socket)ar.AsyncState;

            // Complete sending the data to the remote device.  
            int bytesSent = client.EndSend(ar);
            Console.WriteLine("Sent {0} bytes to server.", bytesSent);

            // Signal that all bytes have been sent.  
            sendDone.Set();
        }
        catch (Exception e)
        {
            Console.WriteLine(e.ToString());
        }
    }

    public static int Main(String[] args)
    {
        StartClient();
        return 0;
    }
}

这是我的 Python 服务器。我从python docs得到这个代码

import SocketServer
import socket

class MyTCPHandler(SocketServer.BaseRequestHandler):

    def handle(self):
        self.data = self.request.recv(1024).strip()
        print "{} wrote:".format(self.client_address[0])
        print self.data
        self.request.sendall(self.data.upper())

if __name__ == "__main__":
    HOST, PORT = socket.gethostname(), 11000

    server = SocketServer.TCPServer((HOST, PORT), MyTCPHandler)
    server.serve_forever()

【问题讨论】:

    标签: c# python sockets


    【解决方案1】:

    我能够通过更改解决此问题

    IPAddress ipAddress = ipHostInfo.AddressList[0];
    

    到

    IPAddress ipAddress = ipHostInfo.AddressList[2];
    

    原来AddressList[0] 返回 IPv6 地址,而在 Python 中 socket.gethostname() 返回 IPv4 地址。

    【讨论】:

    • ipHostInfo.AddressList[2] 对我不起作用,但根据 Jade 的回答,ipHostInfo.AddressList[1] 确实有效。
    【解决方案2】:
    IPAddress ipAddress = ipHostInfo.AddressList[1];
    

    为我工作。

    【讨论】:

      【解决方案3】:

      服务器在收到消息时尝试从客户端读取 1024 字节。

      `self.request.recv(1024).strip()` 
      

      客户端消息大小不是 1024 字节,请尝试在发送方法中使用 public byte[] buffer 或 StateObject。

      【讨论】:

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