【发布时间】:2012-02-28 22:39:36
【问题描述】:
我从不花太多时间在计时器和延迟上,所以我很确定我的代码做了一些非常丑陋的事情,但我无法找到解决方案。
好的...我有一个名为 AnimatorsPool 的类,它同时包含并处理许多 Animator 类。 Animator 只是一个简单的、基于计时器的控制移动器。
public sealed class AnimatorsPool : IDisposable
{
private Boolean m_Disposed;
private Boolean m_Stopped;
private Boolean m_Waiting;
private Int32 m_DelayBetween;
private Int32 m_DelayStart;
private List<Animator> m_Animators;
private Stopwatch m_Stopwatch;
public Boolean AnimationsFinished
{
get
{
foreach (Animator animator in m_Animators)
{
if (!animator.AnimationFinished)
return false;
}
return true;
}
}
public AnimatorsPool(Int32 delayBetween, Int32 delayStart)
{
m_Disposed = false;
m_Stopped = false;
m_Waiting = false;
m_DelayBetween = ((delayBetween < 0) ? 0 : delayBetween);
m_DelayStart = ((delayStart < 0) ? 0 : delayStart);
m_Animators = new List<Animator>();
}
private void Wait(Int32 delay)
{
m_Stopwatch = Stopwatch.StartNew();
m_Waiting = true;
while (!m_Stopped && (m_Stopwatch.ElapsedMilliseconds <= delay))
Application.DoEvents();
m_Waiting = false;
m_Stopwatch.Stop();
}
public void Add(Animator animator)
{
m_Animators.Add(animator);
}
public void Dispose()
{
if (!m_Disposed)
{
foreach (Animator animator in m_Animators)
animator.Dispose();
m_Animators.Clear();
m_Animators = null;
m_Disposed = true;
}
GC.SuppressFinalize(this);
}
public void Start()
{
if (m_Animators.Count > 0)
{
if (m_DelayStart > 0)
Wait(m_DelayStart);
m_Animators[0].Start();
if (m_Animators.Count > 1)
{
for (Int32 i = 1, length = m_Animators.Count; i < length; ++i)
{
if (m_DelayBetween > 0)
Wait(m_DelayBetween);
m_Animators[i].Start();
}
}
}
}
public void Stop()
{
m_Stopped = true;
while (m_Waiting)
Application.DoEvents();
}
}
在我的主窗体中,有时使用 AnimatorsPool,我使用以下代码:
using (AnimatorsPool pool = new AnimatorsPool(100, (delayAction ? 100 : 0)))
{
m_AnimatorsPools.Add(pool);
for (Int32 i = (controlsCount - 1); i >= 0; --i)
{
Animator animator = new Animator(controls[i], coordinates[i], 50);
pool.Add(animator);
}
pool.Start();
while (!pool.AnimationsFinished)
Application.DoEvents();
m_AnimatorsPools.Remove(pool);
}
现在……一开始发生的事情是,如果我在 AnimatorsPool 仍在运行 Wait() 方法时退出程序,我的主窗体正在消失,但该进程仍在我的任务管理器中不确定地运行,因此. 所以我在我的主窗体中实现了一个 Dispose 覆盖:
protected override void Dispose(Boolean disposing)
{
if (!m_Disposed)
{
if (disposing)
{
s_RandomProvider.Dispose();
foreach (AnimatorsPool pool in m_AnimatorsPools)
pool.Dispose();
m_AnimatorsPools.Clear();
m_AnimatorsPools = null;
}
m_Disposed = true;
}
base.Dispose(disposing);
}
好的...现在我的程序有时可以正常退出,但有时不能。我从调试中可以看到,当它发生时,这是因为即使 m_Stopped 设置为 true,某些 AnimatorsPool 仍在运行 Wait() 方法。 我想我应该使用线程、计时器或类似的东西,但我没有经验。欢迎任何帮助!谢谢!
【问题讨论】:
标签: c# .net multithreading timer while-loop