正如其他人所提到的,这是无法直接衡量的。但是你可以用一种更迂回的方式来解决它:将字母绘制到画布上并确定填充了哪些像素。
这是demo that does this。肉是这个功能:
/**
* Draws a letter in the given font to an off-screen canvas and returns its
* size as a {w, h, descenderH} object.
* Results are cached.
*/
function measureLetter(letter, fontStyle) {
var cacheKey = letter + ' ' + fontStyle;
var cache = measureLetter.cache;
if (!cache) {
measureLetter.cache = cache = {};
}
var v = cache[cacheKey];
if (v) return v;
// Create a reasonably large off-screen <canvas>
var cnv = document.createElement('canvas');
cnv.width = '200';
cnv.height = '200';
// Draw the letter
var ctx = cnv.getContext('2d');
ctx.fillStyle = 'black';
ctx.font = fontStyle;
ctx.fillText(letter, 0.5, 100.5);
// See which pixels have been filled
var px = ctx.getImageData(0, 0, 200, 200).data;
var minX = 200, minY = 200, maxX = 0, maxY = 0;
var nonZero = 0;
for (var x = 0; x < 200; x++) {
for (var y = 0; y < 200; y++) {
var i = 4 * (x + 200 * y);
var c = px[i] + px[i + 1] + px[i + 2] + px[i + 3];
if (c === 0) continue;
nonZero++;
minX = Math.min(x, minX);
minY = Math.min(y, minY);
maxX = Math.max(x, maxX);
maxY = Math.max(y, maxY);
}
}
var o = {w: maxX - minX, h: maxY - minY, descenderH: maxY - 100};
cache[cacheKey] = o;
return o;
}
请注意,这对抗锯齿很敏感——结果可能会偏离一个像素。