是的,有,我已经做到了。我的问题是能够在同一个流媒体中播放它(在别处询问)。它将使用 iOS 中的标准 AVAudioPlayer 播放。但是,这会通过将数据写入流媒体代码中来将数据保存到文件中。
这个例子缺少一些错误检查,但会给你主要的想法。
首先,从主线程调用开始和停止录制。当有人按下记录时,这是在我的 viewController 中:
//---------------------------------------------------------
// Record button was pressed (toggle on/off)
// writes a file to the documents directory using date and time for the name
//---------------------------------------------------------
-(IBAction)recordButton:(id)sender {
// only start if the streamer is playing (self.streamer is my streamer instance)
if ([self.streamer isPlaying]) {
NSDate *currentDateTime = [NSDate date]; // get current date and time
NSDateFormatter *dateFormatter = [[[NSDateFormatter alloc] init] autorelease];
[dateFormatter setDateFormat:@"EEEE MMMM d YYYY 'at' HH:mm:ss"];
NSString *dateString = [dateFormatter stringFromDate:currentDateTime];
self.isRecording = !self.isRecording; // toggle recording state BOOL
if (self.isRecording)
{
// start recording here
// change the record button to show it is recording - this is an IBOutlet
[self.recordButtonImage setImage:[UIImage imageNamed:@"Record2.png"] forState:0];
// call AudioStreamer to start recording. It returns the file pointer back
//
self.recordFilePath = [self.streamer recordStream:TRUE fileName:dateString]; // start file stream and get file pointer
} else
{
//stop recording here
// change the button back
[self.recordButtonImage setImage:[UIImage imageNamed:@"Record.png"] forState:0];
// call streamer code, stop the recording. Also returns the file path again.
self.recordFilePath = [self.streamer recordStream:FALSE fileName:nil]; // stop stream and get file pointer
// add to "recorded files" for selecting a recorderd file later.
// first, add channel, date, time
dateString = [NSString stringWithFormat:@"%@ Recorded on %@",self.model.stationName, dateString]; // used to identify the item in a list laster
// the dictionary will be used to hold the data on this recording for display elsewhere
NSDictionary *row1 = [[[NSDictionary alloc] initWithObjectsAndKeys: self.recordFilePath, @"path", dateString, @"dateTime", nil] autorelease];
// save the stream info in an array of recorded Streams
if (self.model.recordedStreamsArray == nil) {
self.model.recordedStreamsArray = [[NSMutableArray alloc] init]// init the array
}
[self.model.recordedStreamsArray addObject:row1]; // dict for this recording
}
}
}
现在,在 AudioStreamer.m 中,我需要处理上面的记录设置调用
- (NSString*)recordStream:(BOOL)record fileName:(NSString *)fileName
{
// this will start/stop recording, and return the file pointer
if (record) {
if (state == AS_PLAYING)
{
// now open a file to save the data into
NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES);
NSString *documentsDirectory = [paths objectAtIndex:0];
// will call this an mp3 file for now (this may need to change)
NSMutableString *temp = [NSMutableString stringWithString:[documentsDirectory stringByAppendingFormat:@"/%@.mp3",fileName]];
// remove the ':' in the time string, and create a file name w/ time & date
[temp replaceOccurrencesOfString:@":" withString:@"" options:NSLiteralSearch range:NSMakeRange(0, [temp length])];
self.filePath = temp; // file name is date time generated.
NSLog(@"Stream Save File Open = %@", self.filePath);
// open the recording file stream output
self.fileStream = [NSOutputStream outputStreamToFileAtPath:self.filePath append:NO];
[self.fileStream open];
NSLog(@"recording to %@", self.fileStream);
self.isRecording = TRUE;
return (self.filePath); // if started, send back the file path
}
return (nil); // if not started, return nil for error checking
} else {
// save the stream here to a file.
// we are done, close the stream.
if (self.fileStream != nil) {
[self.fileStream close];
self.fileStream = nil;
}
NSLog(@"stop recording");
self.isRecording = FALSE;
return (self.filePath); // when stopping, return nil
}
}
最后,我们需要修改流媒体的数据部分以实际保存字节。需要修改方法中的流代码:-(void)handleReadFromStream:(CFReadStreamRef)aStreameventType:(CFStreamEventType)eventType
在该方法中向下滚动,直到找到:
@synchronized(self)
{
if ([self isFinishing] || !CFReadStreamHasBytesAvailable(stream))
{
return;
}
//
// Read the bytes from the stream
//
length = CFReadStreamRead(stream, bytes, kAQDefaultBufSize);
if (length == -1)
{
[self failWithErrorCode:AS_AUDIO_DATA_NOT_FOUND];
return;
}
在length =行之后,添加如下代码:
//
// if recording, save the raw data to a file
//
if(self.isRecording && length != 0){
//
// write the data to a file
//
NSInteger bytesWritten;
NSInteger bytesWrittenSoFar;
bytesWrittenSoFar = 0;
do {
bytesWritten = [self.fileStream write:&bytes[bytesWrittenSoFar] maxLength:length - bytesWrittenSoFar];
NSLog(@"bytesWritten = %i",bytesWritten);
if (bytesWritten == -1) {
[self.fileStream close];
self.fileStream = nil;
NSLog(@"File write error");
break;
} else {
bytesWrittenSoFar += bytesWritten;
}
} while (bytesWrittenSoFar != length);
}
以下是 .h 声明:
添加到 AudioStreamer.h 的接口
// for recording and saving a stream
NSString* filePath;
NSOutputStream* fileStream;
BOOL isRecording;
BOOL isPlayingFile;
在您的视图控制器中,您将需要:
@property(nonatomic, assign) IBOutlet UIButton* recordButtonImage;
@property(nonatomic, assign) BOOL isRecording;
@property (nonatomic, copy) NSString* recordFilePath;
希望这对某人有所帮助。如果有问题请告诉我,并且总是很高兴听到有人可以改进这一点。
另外,有人问起 self.model.xxx 模型是我创建的一个数据对象,让我可以轻松地传递多个对象使用的数据,也可以被多个对象修改。我知道,全局数据的形式不好,但有时它只是让它更容易访问。我在调用时将数据模型传递给每个新对象。我在模型中保存了一组频道、歌曲名称、艺术家姓名和其他与流相关的数据。我还将我想通过启动保留的任何数据放在这里,例如设置,并在每次更改持久数据时将此数据模型写入文件。在此示例中,您可以将数据保存在本地。如果您在模型传递方面需要帮助,请告诉我。