【问题标题】:Using Windows named pipes with ffmpeg pipes使用带有 ffmpeg 管道的 Windows 命名管道
【发布时间】:2015-04-12 22:32:02
【问题描述】:

我正在尝试使用 Windows 管道将数据写入 FFmpeg 中的输入管道。我正在为 FFmpeg 使用以下命令:

ffmpeg -r 24 -pix_fmt rgba -s 1280x720 -f rawvideo -y -i \\.\pipe\videopipe -f s16le -ac 1 -ar 44100 -i \\.\pipe\audiopipe -acodec pcm_s16le -ac 1 -b:a 320k -ar 44100 -vf vflip -vcodec mpeg1video -qscale 4 -bufsize 500KB -maxrate 5000KB OUTPUT_FILE

我尝试使用CreateFile() 方法连接到它,但这似乎不起作用。在开始运行 ffmpeg 命令后,我也尝试过使用CreateNamedPipe(),但它似乎在等待其他连接。

我不知道我必须按什么顺序调用这两个。我是否首先需要创建一个 Windows 管道并在 FFmpeg 中使用相同的名称,还是需要先使用命名管道调用 FFmpeg,然后使用CreateFile() 连接到它?

【问题讨论】:

    标签: c++ windows winapi ffmpeg pipe


    【解决方案1】:

    我已经开发了代码来做到这一点,也许它会有所帮助。就我而言,我正在流式传输图像并在 ffplay 中播放。我启动了 3 个线程,一个创建管道(在演示管道中执行“initializePipe”的那个),一个监听管道创建并启动 ffplay 以及将图像写入管道的写入器线程。

    demoPipes.cpp

    #include "demoPipes.h"
    using namespace std;
    
    #define MAX_THREADS 100
    //#define BUF_SIZE 255
    
    void ErrorHandler(LPTSTR lpszFunction);
    
    // Sample custom data structure for threads to use.
    // This is passed by void pointer so it can be any data type
    // that can be passed using a single void pointer (LPVOID).
    /*typedef struct MyData {
        int val1;
        int val2;
    } MYDATA, *PMYDATA;
    */
    
    typedef struct
    {
        HANDLE pipe;
        LPCSTR MEDIA_PIPE;
    } Session;
    
    
    int _tmain()
    {
        Session* s = (Session*)malloc(sizeof(Session));
    
        s->pipe = NULL;
        s->MEDIA_PIPE = "\\\\.\\pipe\\screenRec";
    
        DWORD   dwThreadIdArray[MAX_THREADS];
        HANDLE  hThreadArray[MAX_THREADS]; 
    
        // Create MAX_THREADS worker threads.
        for( int i=0; i<MAX_THREADS; i++ )
        {
            //create pipe initializer thread
            if(i==0){
                hThreadArray[i] = CreateThread( 
                    NULL,                   // default security attributes
                    0,                      // use default stack size  
                    initializePipe,       // thread function name
                    (LPVOID) s,          // argument to thread function 
                    0,                      // use default creation flags 
                    &dwThreadIdArray[i]);   // returns the thread identifier 
            }
    
            //create writer thread
            if(i>1){
                PipeMetaData* pipe_data1 = fetch_file("D:\\images.png", s->pipe);
                //PipeMetaData* pipe_data = createPipeMetaData(pipe_data1->file_vector,pipe_data1->byte_size);
                //pipe_data1->pipe =s->pipe; 
                hThreadArray[i] = CreateThread( 
                    NULL,                   // default security attributes
                    0,                      // use default stack size  
                    send_media_to_recorder,       // thread function name
                    pipe_data1,          // argument to thread function 
                    0,                      // use default creation flags 
                    &dwThreadIdArray[i]);   // returns the thread identifier 
            }
            //create recorder thread
            if(i==1){
                hThreadArray[i] = CreateThread( 
                    NULL,                   // default security attributes
                    0,                      // use default stack size  
                    recorder_pipe_function,       // thread function name
                    0,          // argument to thread function 
                    0,                      // use default creation flags 
                    &dwThreadIdArray[i]);   // returns the thread identifier 
            }
    
            // Check the return value for success.
            // If CreateThread fails, terminate execution. 
            // This will automatically clean up threads and memory. 
    
            if (dwThreadIdArray[i] == NULL) 
            {
               ErrorHandler(TEXT("CreateThread"));
               ExitProcess(3);
            }
        } // End of main thread creation loop.
    
    
        //for close RTP
        // Wait until all threads have terminated.
        WaitForMultipleObjects(MAX_THREADS, hThreadArray, TRUE, INFINITE);
    
        // Close all thread handles and free memory allocations.
        CloseHandle(s->pipe);
        for(int i=0; i<MAX_THREADS; i++)
        {
            CloseHandle(hThreadArray[i]);
        }
        getchar();
        return 0;
    }
    
    
    void ErrorHandler(LPTSTR lpszFunction) 
    { 
        // Retrieve the system error message for the last-error code.
    
        LPVOID lpMsgBuf;
        LPVOID lpDisplayBuf;
        DWORD dw = GetLastError(); 
    
        FormatMessage(
            FORMAT_MESSAGE_ALLOCATE_BUFFER | 
            FORMAT_MESSAGE_FROM_SYSTEM |
            FORMAT_MESSAGE_IGNORE_INSERTS,
            NULL,
            dw,
            MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT),
            (LPTSTR) &lpMsgBuf,
            0, NULL );
    
        // Display the error message.
    
        lpDisplayBuf = (LPVOID)LocalAlloc(LMEM_ZEROINIT, 
            (lstrlen((LPCTSTR) lpMsgBuf) + lstrlen((LPCTSTR) lpszFunction) + 40) * sizeof(TCHAR)); 
        StringCchPrintf((LPTSTR)lpDisplayBuf, 
            LocalSize(lpDisplayBuf) / sizeof(TCHAR),
            TEXT("%s failed with error %d: %s"), 
            lpszFunction, dw, lpMsgBuf); 
        MessageBox(NULL, (LPCTSTR) lpDisplayBuf, TEXT("Error"), MB_OK); 
    
        // Free error-handling buffer allocations.
    
        LocalFree(lpMsgBuf);
        LocalFree(lpDisplayBuf);
    }
    

    clientpipe.cpp

    #include "client_pipe.h"
    using namespace std;
    
    DWORD WINAPI recorder_pipe_function( LPVOID lpParam){
        const char* MEDIA_PIPE =  "\\\\.\\pipe\\screenRec";
        //LPCWSTR MEDIA_PIPE_wchar = L"\\\\.\\pipe\\screenRec";
    
        //waits for server to initialize the media pipe.
        //wait_for_media_pipe(MEDIA_PIPE,10);
        WaitNamedPipeA(MEDIA_PIPE,1000);
        start_recording_session(MEDIA_PIPE);
    
        return 0;
    }
    
    void start_recording_session(const char* media_pipe){
        //initialize recording command
        char* command = (char*)malloc(sizeof(char)*100+1);
        command[0] ='\0';
        strcpy_s(command,sizeof(char)*100+1,"start ffplay -i ");
        //strcpy_s(command,sizeof(char)*100+1,"ffmpeg -i ");
        strcat_s(command,sizeof(char)*100+1, media_pipe);
        //strcat_s(command,sizeof(char)*100+1, " -f matroska D:\\djhfifj.mkv");  
        std::cout << "Executing ffmpeg command\n";
        int i=system (command);
        std::cout << "The value returned was: " << i << std::endl;
    }
    

    ServerPipe.cpp

    #include "server_pipe.h"
    
    using namespace std;
    
    typedef struct
    {
        HANDLE pipe;
        LPCSTR MEDIA_PIPE;
    } Session;
    
    DWORD WINAPI initializePipe( LPVOID lpParam ) {
    
        printf("Creating an instance of a named pipe...");
    
        Session* s = (Session*) lpParam;
        LPCSTR MEDIA_PIPE = s->MEDIA_PIPE;
    
        // Create a pipe to send data
        s->pipe = CreateNamedPipeA(
            MEDIA_PIPE, // name of the pipe
            PIPE_ACCESS_OUTBOUND, // 1-way pipe -- send only
            PIPE_TYPE_BYTE, // send data as a byte stream
            1, // only allow 1 instance of this pipe
            0, // no outbound buffer
            0, // no inbound buffer
            0, // use default wait time
            NULL // use default security attributes
        );
    
        if (s->pipe == NULL ||s->pipe == INVALID_HANDLE_VALUE) {
            wcout << "Failed to create outbound pipe instance.";
            // look up error code here using GetLastError()
            return NULL;
        }
    
        wcout << "Waiting for a client to connect to the pipe..." << endl;
    
        // This call blocks until a client process connects to the pipe
        BOOL result = ConnectNamedPipe(s->pipe, NULL);
        if (!result) {
            wcout << "Failed to make connection on named pipe." << endl;
            // look up error code here using GetLastError()
            CloseHandle(s->pipe); // close the pipe
            system("pause");
            return NULL;
        }
    }
    
    PipeMetaData* fetch_file(char* file_path,HANDLE pipe){
        PipeMetaData* data = (PipeMetaData*) malloc(sizeof(PipeMetaData));
    
        //opening file
        ifstream infile;
        infile.open(file_path,std::ios::binary);
        infile.seekg(0,std::ios::end);
    
        //get file byte size
        data->byte_size = infile.tellg();
    
        //fetch data to send
        data->file_vector =(char*) malloc(sizeof(char)*data->byte_size);
        infile.seekg(0,std::ios::beg);
        infile.read(&(data->file_vector)[0],data->byte_size);
        data->packet = &(data->file_vector)[0];
        data->pipe = pipe;
        wcout<<data->byte_size<<endl;
    
        return data;
    }
    
    DWORD WINAPI send_media_to_recorder(LPVOID lpParam){
        PipeMetaData* p = (PipeMetaData*) lpParam;
        // This call blocks until a client process reads all the data
        DWORD numBytesWritten = 0;
        BOOL result = WriteFile(
            p->pipe, // handle to our outbound pipe
            p->packet,//&(p->file_vector)[0], // data to send
            p->byte_size, // length of data to send (bytes)
            &numBytesWritten, // will store actual amount of data sent
            NULL // not using overlapped IO
        );
    
        if (result) {
            wcout << "Number of bytes sent: " << numBytesWritten << endl;
        } else {
            wcout << "Failed to send data." << endl;
            // look up error code here using GetLastError()
            GetLastError();
        }
    
        free(p);
        return 0;
    }
    

    【讨论】:

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