【发布时间】:2020-04-18 19:25:45
【问题描述】:
有谁知道在完成后如何将 get 的值返回到 Firebase 数据库? 例如,我想将字符串“extracted.pl_superhit”返回给另一个类,它是一个异步过程......
public void LoadData_element(string player)
{
FirebaseApp.DefaultInstance.SetEditorDatabaseUrl(DATA_URL);
FirebaseDatabase.DefaultInstance.GetReferenceFromUrl(DATA_URL).GetValueAsync()
.ContinueWith((task =>
{
if (task.IsFaulted)
{
print("Falhou o Load dos dados");
}
if (task.IsCanceled)
{
print("Cancelou o load dos dados");
}
if (task.IsCompleted)
{
DataSnapshot datasnap = task.Result;
string pData = datasnap.GetRawJsonValue();
var humidval = datasnap.Child(player).GetRawJsonValue();
string test = humidval.ToString();
print("x:" + test);
Firebase_Database_Player extracted = JsonUtility.FromJson<Firebase_Database_Player>(test);
print("Player_name:" + extracted.pl_name);
print("Player_lfbar:" + extracted.pl_lfbar);
print("Player_hit:" + extracted.pl_hit);
print("Player_superhit:" + extracted.pl_superhit);
print("Player_defend:" + extracted.pl_defend);
print("Player_atuallife:" + extracted.pl_atuallife);
print("Player_atualattack:" + extracted.pl_atualattack);
}
}));
}
谢谢
【问题讨论】:
-
创建一个将方法作为回调设置值的方法?
标签: c# firebase unity3d firebase-realtime-database