【发布时间】:2018-07-11 05:21:48
【问题描述】:
我正在尝试使用 PIXIJs 库来显示 SVG 图像,但在智能手机上 SVG 似乎很模糊。
var $ = window.jQuery;
var PIXI = window.PIXI;
$(document).ready(onReady);
var devicePixelRatio;
var width =800;
var height=600;
var scale = 5;
var renderer;
var stage;
var canvas;
function onReady() {
devicePixelRatio = $(window).devicePixelRatio;
canvas = window.document.createElement("canvas");
canvas.style.width = width + "px";
canvas.style.height = height + "px";
var container = document.getElementById("container");
container.appendChild(canvas);
var svgimgtag = document.getElementById("svgimgtag");
svgimgtag.style.top = 160 + "px";
svgimgtag.style.left = 500 + "px";
svgimgtag.style.width = 64 * scale + "px";
svgimgtag.style.height = 64 * scale + "px";
svgimgtag.src = 'https://rawgit.com/dentez/848fe2b6a8da7b3a78bacded90bd4f61/raw/89bb179753df9ee3e8b62d8c7a0c7620b6db144e/bee.svg';
renderer = PIXI.autoDetectRenderer(width , height , {
backgroundColor: 0xFFFFFF,
view: canvas,
resolution: devicePixelRatio
});
stage = new PIXI.Stage(0xFFFFFF);
document.body.appendChild(renderer.view);
renderer.view.style.position = 'absolute';
requestAnimationFrame(update);
beeTexture = new PIXI.Texture.fromImage('https://rawgit.com/dentez/848fe2b6a8da7b3a78bacded90bd4f61/raw/89bb179753df9ee3e8b62d8c7a0c7620b6db144e/bee.svg', undefined, undefined, scale);
var bee = new PIXI.Sprite(beeTexture);
bee.anchor.x = 0.5;
bee.anchor.y = 1;
bee.position.x = 400;
bee.position.y = 300;
//bunny.scale.set(1);
stage.addChild(bee);
renderer.resize(width, height);
}
function update() {
renderer.render(stage);
requestAnimationFrame(update);
}
在桌面浏览器上似乎没问题,但是当我在智能手机或安卓模拟器上尝试时,SVG 呈现如下:
(左图为PIXI-SVG;右图为html img标签)。
也许它与 devicePixelRatio 有关,似乎浏览器“放大”以适应屏幕 - 因为在桌面上如果我放大我可以模拟相同的行为。 我究竟做错了什么?显示/缩放 SVG 的正确方法是什么?
【问题讨论】:
标签: javascript android canvas svg pixi.js