下面的示例以名为textMessageMap 的Map 开头,并带有一个message 键,该键填充了带有“主页”的Text 小部件。点击FloatingActionButton,您将导航到SecondScreen。如果您点击“返回!” SecondScreen 中的按钮,textMessageMap 中的 message 键将更新为“第二屏”。如果您点击SecondScreen 的Scaffold 上的返回按钮,textMessageMap 将被取消。调用 setState 会相应地更新 UI。看看你的实现是否不同。
import 'package:flutter/material.dart';
void main() => runApp(new MyApp());
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return new MaterialApp(
title: 'Flutter Demo',
theme: new ThemeData(
primarySwatch: Colors.blue,
),
home: new MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
MyHomePage({Key key, this.title}) : super(key: key);
final String title;
@override
_MyHomePageState createState() => new _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
Map<String, String> textMessageMap = {'message': 'Home'};
@override
Widget build(BuildContext context) {
return new Scaffold(
appBar: new AppBar(
title: new Text(widget.title),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
new Text(
'${textMessageMap != null ? textMessageMap['message'] : 'map is null'}',
style: Theme.of(context).textTheme.display1,
),
],
),
),
floatingActionButton: new FloatingActionButton(
onPressed: () {
_launchSecondScreen();
},
child: new Icon(Icons.add),
),
);
}
_launchSecondScreen() async {
final value = await Navigator.push(
context,
MaterialPageRoute<Map<String, String>>(
builder: (BuildContext _) => SecondScreen()));
setState(() {
textMessageMap = value;
});
}
}
class SecondScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text("Second Screen"),
),
body: Center(
child: RaisedButton(
onPressed: () {
// Navigate back to the first screen by popping the current route
// off the stack. The text 'Second Screen' will replace 'Home'.
// If you hit the scaffold's back button, the return value will be
// null instead.
final map = {'message': 'Second Screen'};
Navigator.pop(context, map);
},
child: Text('Go back!'),
),
),
);
}
}