【发布时间】:2019-07-09 04:55:57
【问题描述】:
我正在为 iPad 应用程序实现绘图功能。我在 CAShapeLayers 上使用 UIBezierPaths 进行绘图。通过为每个 TouchesBegan 事件创建一个新的 CAShapeLayer,我正在构建一个“堆叠”的 CAShapeLayer 数组,它允许我通过在数组中弹出和推送层来轻松实现撤消和重做。我还通过使用一些 CAShapeLayer.compositingFilters 来做一些有趣的图层混合技术。这一切都很好。我的挑战是擦除。
我正在尝试创建第二个 CAShapeLayers 数组并使用它们来掩盖第一组。我可以使用上面相同的技术添加到蒙版组,同时使用不透明颜色进行绘制,但我无法从蒙版组中删除不透明区域。
我认为我可以使用不透明的基础层(黑色、白色或其他)开始遮罩技术。然后,我希望使用 UIColor.clear.cgColor 绘制 UIBezierPaths,并将绘制的清晰路径与底层不透明的基本蒙版组合或合成。实际上,这应该“擦除”蒙版的那个区域,并隐藏我绘制的堆叠的 CAShapeLayers。我不想将遮罩层组合成图像,因为我会失去通过弹出和推动遮罩阵列轻松撤消和重做的能力。
我在下面包含了一些伪代码。任何关于解决方案的指示、帮助或策略将不胜感激!我已经为此工作了几个星期,我真的很难过。我找不到任何关于我正在为此努力的策略的信息。此外,如果我从一开始就错误地使用了绘图功能,并且有一种更简单的方法可以在保持简单撤消/重做的同时进行绘图,并添加擦除,请告诉我。我完全愿意调整我的方法!提前感谢您的任何帮助。
// setup the layer hierarchy for drawing
private func setupView() {
self.mainDrawLayer = CAShapeLayer()
self.mainDrawLayer.backgroundColor = UIColor.clear.cgColor
self.layer.addSublayer(self.mainDrawLayer)
// set up the mask. add an opaque background so everything shows through to start
self.maskLayer = CALayer()
let p = UIBezierPath.init(rect: self.bounds)
self.maskShapeLayer = CAShapeLayer()
self.maskShapeLayer?.fillColor = UIColor.black.cgColor
self.maskShapeLayer?.path = p.cgPath
self.maskLayer?.addSublayer(self.maskShapeLayer!)
// apply the mask
self.layer.mask = self.maskLayer
}
override public func touchesBegan(_ touches: Set<UITouch>, with event: UIEvent?) {
super.touchesBegan(touches, with: event)
guard let touch = touches.first else {
return
}
var erasing = false
// setup the currentDrawLayer which captures the bezier path
self.currentDrawLayer = CAShapeLayer()
self.currentDrawLayer?.lineCap = CAShapeLayerLineCap.round
self.currentDrawLayer?.fillColor = nil
// set the ink color to use for drawing
if let ink = UserDefaults.standard.string(forKey: "ink") {
self.currentDrawLayer?.strokeColor = UIColor(hex: ink)?.cgColor
} else {
self.currentDrawLayer?.strokeColor = UIColor(hex: Constants.inkBlack3)?.cgColor
}
if UserDefaults.standard.string(forKey: "ink") == Constants.inkBlack5 {
// removing the filter makes white overlay other colors
// this is essentially erasing with a white background
self.currentDrawLayer?.compositingFilter = nil
} else {
// this blend mode ads a whole different feeling to the drawing!
self.currentDrawLayer?.compositingFilter = "darkenBlendMode"
}
// THIS IS THE ERASER COLOR!
if UserDefaults.standard.string(forKey: "ink") == Constants.inkBlack4 {
// trying erasing via drawing with clear
self.currentDrawLayer?.strokeColor = UIColor.clear.cgColor
// is there a compositingFilter available to 'combine' my clear color with the black opaque mask layer created above?
self.currentDrawLayer?.compositingFilter = "iDontHaveADamnClueIfTheresOneThatWillWorkIveTriedThemAllItSeems:)"
erasing = true
}
self.currentDrawLayer?.path = self.mainDrawPath.cgPath
if erasing {
// add the layer to the masks
self.maskLayer!.addSublayer(self.currentDrawLayer!)
} else {
// add the layer to the drawings
self.layer.addSublayer(self.currentDrawLayer!)
}
let location = touch.location(in: self)
self.ctr = 0
self.pts[0] = location
}
【问题讨论】:
标签: ios swift drawing mask cashapelayer