【发布时间】:2017-02-12 09:45:42
【问题描述】:
using UnityEngine;
using System.Collections;
public class instantiatescript : MonoBehaviour {
public GameObject house;
// Use this for initialization
void Start () {
house = GameObject.FindGameObjectWithTag ("house");
CreatePrefab ();
}
// Update is called once per frame
void Update () {
}
void CreatePrefab()
{
for (int i = 0; i < 10; i++)
Instantiate(house, new Vector3(i * 0f, 0f, 2.0f), Quaternion.identity);
}
}
我需要沿z方向无限生成游戏对象房屋。但是现在这段代码实际上什么都不做,谁能提供无限生成对象的参考
【问题讨论】:
标签: unity3d duplicates infinite gameobject