【问题标题】:Draw a line with UIBezierPath用 UIBezierPath 画一条线
【发布时间】:2014-12-27 01:12:04
【问题描述】:

第一次使用 BezierPaths,想知道这个函数实际上应该如何实现。目前,贝塞尔路径在图像的框架内移动,而不是在屏幕上绘制。

有没有更好的方法呢?

func drawLineFromPoint(start : CGPoint, toPoint end:CGPoint, ofColor lineColor: UIColor, inView view:UIView) {

    var maxWidth = abs(start.x - end.x)
    var maxHeight = abs(start.y - end.y)

    var contextSize : CGSize!
    if maxWidth == 0 {
        contextSize = CGSize(width: 1, height: maxHeight)
    }else {
        contextSize = CGSize(width: maxWidth, height: 1)
    }

    //design the path
    UIGraphicsBeginImageContextWithOptions(contextSize, false, 0)
    var path = UIBezierPath()
    path.lineWidth = 1.0
    lineColor.set()

    //draw the path and make visible
    path.moveToPoint(start)
    path.addLineToPoint(end)
    path.stroke()

    //create image from path and add to subview
    var image = UIGraphicsGetImageFromCurrentImageContext()
    var imageView = UIImageView(image: image)
    view.addSubview(imageView)
    UIGraphicsEndImageContext()
}

【问题讨论】:

标签: ios swift uibezierpath


【解决方案1】:

最终这样做了:

func drawLineFromPoint(start : CGPoint, toPoint end:CGPoint, ofColor lineColor: UIColor, inView view:UIView) {
    
    //design the path
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)
    
    //design path in layer
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.cgPath
    shapeLayer.strokeColor = lineColor.CGColor
    shapeLayer.lineWidth = 1.0
    
    view.layer.addSublayer(shapeLayer)
}

【讨论】:

  • 我没有使用图层中的设计路径。但只是path.Stroke。我不明白为什么没有添加该行。有什么建议吗? @williamFalcon
【解决方案2】:

斯威夫特 4

func drawLineFromPoint(start : CGPoint, toPoint end:CGPoint, ofColor lineColor: UIColor, inView view:UIView) {

    //design the path
    let path = UIBezierPath()
    path.move(to: start)
    path.addLine(to: end)

    //design path in layer
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.cgPath
    shapeLayer.strokeColor = lineColor.cgColor
    shapeLayer.lineWidth = 1.0

    view.layer.addSublayer(shapeLayer)
}

【讨论】:

    【解决方案3】:

    在顶部画水平线:

    let path = UIBezierPath()
    path.moveToPoint(CGPoint(x: 0, y: 0))
    path.addLineToPoint(CGPoint(x: yourView.frame.width, y: 0))
    
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.CGPath
    shapeLayer.strokeColor = UIColor.lightGrayColor().CGColor
    shapeLayer.lineWidth = 0.5
    
    yourView.layer.addSublayer(shapeLayer)
    

    在底部画水平线:

    let path = UIBezierPath()
    path.moveToPoint(CGPoint(x: 0, y: yourView.frame.height))
    path.addLineToPoint(CGPoint(x: yourView.frame.width, y: yourView.frame.height))
    
    let shapeLayer = CAShapeLayer()
    shapeLayer.path = path.CGPath
    shapeLayer.strokeColor = UIColor.lightGrayColor().CGColor
    shapeLayer.lineWidth = 0.5
    
    yourView.layer.addSublayer(shapeLayer)
    

    【讨论】:

      【解决方案4】:

      William Falcon's Answer 的 Swift 3.1 版本 + 改进

      这只是已接受答案的更新版本,我只是添加了一些内容。

      func drawLineFromPointToPoint(startX: Int, toEndingX endX: Int, startingY startY: Int, toEndingY endY: Int, ofColor lineColor: UIColor, widthOfLine lineWidth: CGFloat, inView view: UIView) {
      
          let path = UIBezierPath()
          path.move(to: CGPoint(x: startX, y: startY))
          path.addLine(to: CGPoint(x: endX, y: endY))
      
          let shapeLayer = CAShapeLayer()
          shapeLayer.path = path.cgPath
          shapeLayer.strokeColor = lineColor.cgColor
          shapeLayer.lineWidth = lineWidth
      
          view.layer.addSublayer(shapeLayer)
      
      }
      

      当然实现是

      drawLineFromPointToPoint(startX: Int, toEndingX: Int, startingY: Int, toEndingY: Int, ofColor: UIColor, widthOfLine: CGFloat, inView: UIView)
      

      我接受答案的变化

      我将 vars 更改为 let,让输入 x 和 y 的开始和结束变得更容易。我还允许用户更改线条的宽度。

      我选择了 Int 类型的值,但您可以将它们更改为其他允许的选项。

      【讨论】:

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