【问题标题】:objc_setAssociatedObject unavailable in iPhone simulatoriPhone 模拟器中的 objc_setAssociatedObject 不可用
【发布时间】:2010-12-27 07:57:51
【问题描述】:

在 3.1 SDk 中,Apple 添加了对关联对象的支持。

但是,模拟器不会编译包含对 objc_setAssociatedObject、objc_getAssociatedObject 等的引用的代码。 (未声明的错误)

这附近有吗?我可以让 iPhone 模拟器编译这段代码吗?我不想在设备上进行所有测试。


更新

提交的错误: rdar://7477326

【问题讨论】:

  • 你是使用 10.5 还是 10.6 进行开发?
  • 请通过bugreport.apple.com 提交错误并编辑您的问题以包含#。
  • 谢谢。错误归档,rdar://7477326

标签: iphone objective-c cocoa-touch ios-simulator


【解决方案1】:

我认为这不会在 3.x SDK 中得到解决,因此另一个解决方法是仅定义函数并通过动态查找调用下一个定义。

标题:

#if TARGET_IPHONE_SIMULATOR
enum {
    OBJC_ASSOCIATION_ASSIGN = 0,
    OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1,
    OBJC_ASSOCIATION_COPY_NONATOMIC = 3,
    OBJC_ASSOCIATION_RETAIN = 01401,
    OBJC_ASSOCIATION_COPY = 01403
};
typedef uintptr_t objc_AssociationPolicy;

void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy);
id objc_getAssociatedObject(id object, void *key);
void objc_removeAssociatedObjects(id object);
#endif

实施:

#if TARGET_IPHONE_SIMULATOR
void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy) {
    ((void (*)(id, void *, id, objc_AssociationPolicy))
     dlsym(RTLD_NEXT, "objc_setAssociatedObject")) (object, key, value, policy);
}
id objc_getAssociatedObject(id object, void *key) {
    return ((id (*)(id, void *))
            dlsym(RTLD_NEXT, "objc_getAssociatedObject"))(object, key);
}
void objc_removeAssociatedObjects(id object) {
    ((void (*)(id))
     dlsym(RTLD_NEXT, "objc_removeAssociatedObjects"))(object);
}
#endif

【讨论】:

  • 谢谢!我还必须添加 #define _GNU_SOUCE 来解析 RTLD_NEXT。
【解决方案2】:

一种快速而肮脏的解决方法(大部分未经测试,可能有问题):

#if TARGET_IPHONE_SIMULATOR

#import <objc/runtime.h>

enum {
    OBJC_ASSOCIATION_ASSIGN = 0,
    OBJC_ASSOCIATION_RETAIN_NONATOMIC = 1,
    OBJC_ASSOCIATION_COPY_NONATOMIC = 3,
    OBJC_ASSOCIATION_RETAIN = 01401,
    OBJC_ASSOCIATION_COPY = 01403
};
typedef uintptr_t objc_AssociationPolicy;

@implementation NSObject (OTAssociatedObjectsSimulator)

static CFMutableDictionaryRef theDictionaries = nil;

static void Swizzle(Class c, SEL orig, SEL new) // swizzling by Mike Ash
{
    Method origMethod = class_getInstanceMethod(c, orig);
    Method newMethod = class_getInstanceMethod(c, new);
    if (class_addMethod(c, orig, method_getImplementation(newMethod), method_getTypeEncoding(newMethod)))
        class_replaceMethod(c, new, method_getImplementation(origMethod), method_getTypeEncoding(origMethod));
    else
        method_exchangeImplementations(origMethod, newMethod);
}

- (NSMutableDictionary *)otAssociatedObjectsDictionary
{
    if (!theDictionaries)
    {
        theDictionaries = CFDictionaryCreateMutable(NULL, 0, NULL, &kCFTypeDictionaryValueCallBacks);
        Swizzle([NSObject class], @selector(dealloc), @selector(otAssociatedObjectSimulatorDealloc));
    }

    NSMutableDictionary *dictionary = (id)CFDictionaryGetValue(theDictionaries, self);
    if (!dictionary)
    {
        dictionary = [NSMutableDictionary dictionary];
        CFDictionaryAddValue(theDictionaries, self, dictionary);
    }

    return dictionary;
}

- (void)otAssociatedObjectSimulatorDealloc
{
    CFDictionaryRemoveValue(theDictionaries, self);
    [self otAssociatedObjectSimulatorDealloc];
}

@end

void objc_setAssociatedObject(id object, void *key, id value, objc_AssociationPolicy policy)
{
    NSCAssert(policy == OBJC_ASSOCIATION_RETAIN_NONATOMIC, @"Only OBJC_ASSOCIATION_RETAIN_NONATOMIC supported");

    [[object otAssociatedObjectsDictionary] setObject:value forKey:[NSValue valueWithPointer:key]];
}

id objc_getAssociatedObject(id object, void *key)
{
    return [[object otAssociatedObjectsDictionary] objectForKey:[NSValue valueWithPointer:key]];
}

void objc_removeAssociatedObjects(id object)
{
    [[object otAssociatedObjectsDictionary] removeAllObjects];
}

#endif

【讨论】:

    猜你喜欢
    • 2023-04-04
    • 2018-09-22
    • 2012-12-05
    • 1970-01-01
    • 2020-01-22
    • 2014-08-06
    • 2017-01-01
    • 2011-02-13
    • 2018-03-09
    相关资源
    最近更新 更多