【发布时间】:2020-07-23 17:07:18
【问题描述】:
我使用 Apple 的示例 https://developer.apple.com/library/ios/samplecode/AVCustomEdit/Introduction/Intro.html 并且在视频转换方面遇到了一些问题。
如果源资产具有preferredTransform 而非身份,则输出视频将具有错误旋转的帧。如果AVMutableVideoComposition 在属性customVideoCompositorClass 中没有值并且AVMutableVideoCompositionLayerInstruction 的转换设置为asset.preferredTransform,则可以修复此问题。但由于使用采用AVVideoCompositing 协议的自定义视频合成器,我不能使用标准视频合成指令。
如何在将 CVPixelBuffer 放入 Metal 着色器之前预先转换输入资产轨道?或者有其他方法可以解决吗?
原代码片段:
func buildCompositionObjectsForPlayback(_ forPlayback: Bool, overwriteExistingObjects: Bool) {
// Proceed only if the composition objects have not already been created.
if self.composition != nil && !overwriteExistingObjects { return }
if self.videoComposition != nil && !overwriteExistingObjects { return }
guard !clips.isEmpty else { return }
// Use the naturalSize of the first video track.
let videoTracks = clips[0].tracks(withMediaType: AVMediaType.video)
let videoSize = videoTracks[0].naturalSize
let composition = AVMutableComposition()
composition.naturalSize = videoSize
/*
With transitions:
Place clips into alternating video & audio tracks in composition, overlapped by transitionDuration.
Set up the video composition to cycle between "pass through A", "transition from A to B", "pass through B".
*/
let videoComposition = AVMutableVideoComposition()
if self.transitionType == TransitionType.diagonalWipe.rawValue {
videoComposition.customVideoCompositorClass = APLDiagonalWipeCompositor.self
} else {
videoComposition.customVideoCompositorClass = APLCrossDissolveCompositor.self
}
// Every videoComposition needs these properties to be set:
videoComposition.frameDuration = CMTimeMake(1, 30) // 30 fps.
videoComposition.renderSize = videoSize
buildTransitionComposition(composition, andVideoComposition: videoComposition)
self.composition = composition
self.videoComposition = videoComposition
}
更新: 我为这样的转换做了解决方法:
private func makeTransformedPixelBuffer(fromBuffer buffer: CVPixelBuffer, withTransform transform: CGAffineTransform) -> CVPixelBuffer? {
guard let newBuffer = renderContext?.newPixelBuffer() else {
return nil
}
// Correct transformation example I took from https://stackoverflow.com/questions/29967700/coreimage-coordinate-system
var preferredTransform = transform
preferredTransform.b *= -1
preferredTransform.c *= -1
var transformedImage = CIImage(cvPixelBuffer: buffer).transformed(by: preferredTransform)
preferredTransform = CGAffineTransform(translationX: -transformedImage.extent.origin.x, y: -transformedImage.extent.origin.y)
transformedImage = transformedImage.transformed(by: preferredTransform)
let filterContext = CIContext(mtlDevice: MTLCreateSystemDefaultDevice()!)
filterContext.render(transformedImage, to: newBuffer)
return newBuffer
}
但是想知道是否有更多节省内存的方法而无需创建新的像素缓冲区
【问题讨论】:
-
“导致视频旋转问题”是什么意思?
-
我的意思是,如果使用 AVMutableVideoComposition,AVMutableCompositionTrack 的 preferredTransform 属性将不起作用。我不能使用 AVMutableVideoCompositionLayerInstruction.setTransform(_ transform: CGAffineTransform, at time: CMTime) 因为使用自己的类,采用 AVVideoCompositing
-
你使用什么类型的着色器?
-
使用金属着色器
-
顶点/片段还是计算?
标签: swift avfoundation metal core-image core-video