我创建了自己的解决方案。只是为了更新这篇文章,以防其他人使用它。到目前为止非常非常基本。很快就会继续下去,并希望更新更多。
它使用pixi.js 来获取字体指标。从那里它计算写入文本区域的文本,并根据可用像素区域计算使用多少空间的百分比。到目前为止只是一个快速草稿。但可能会帮助别人!
HTML:
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Title</title>
<link rel="stylesheet" href="main.css">
</head>
<body>
<p id="used-percentage"></p>
<div>
<textarea id="editor"></textarea>
<button id="button">Click me</button>
<p id="string"></p>
</div>
<script src="https://cdnjs.cloudflare.com/ajax/libs/pixi.js/5.1.3/pixi.min.js"></script>
<script src="main.js"></script>
</body>
</html>
JS:
document.getElementById("editor").addEventListener("keypress", readText)
function readText(){
let string = document.getElementById("editor").value;
textMetrics(string)
}
function textMetrics(text){
let style = new PIXI.TextStyle({fontFamily : 'Comic Sans MS', fontSize: 24, wordWrap: true, wordWrapWidth: 640})
let textMetrics = PIXI.TextMetrics.measureText(text, style)
console.log(textMetrics)
// calculatePercentageUsed(textMetrics.maxLineWidth, textMetrics.height)
calculatePixelUsed(textMetrics.lineWidths, textMetrics.lineHeight)
}
function calculatePixelUsed(lineWidths, lineHeight){
let squaredLines = [];
let squarepxUsed = 0;
for (let i = 0; i < lineWidths.length; i++) {
squaredLines[i] = lineWidths[i] * lineHeight;
// console.log(squaredLines)
}
for (let j = 0; j < squaredLines.length; j++) {
squarepxUsed += squaredLines[j];
// console.log(squaredLines)
}
calculatePercentage(squarepxUsed)
}
function calculatePercentage(squarepxUsed) {
let squarepxAvailable = 640 * 384
let percentage = squarepxUsed / squarepxAvailable * 100
document.getElementById("used-percentage").innerHTML = percentage
// console.log(percentage)
}
CSS:
#editor {
width: 640px;
height: 384px;
font-family: "Comic Sans MS", sans-serif;
font-size: 24px;
}
演示:
https://codepen.io/noodlesnort/pen/KKdgBQV