【发布时间】:2020-12-02 08:51:43
【问题描述】:
关于下面的例子:
https://codesandbox.io/s/cards-forked-4bcix?file=/src/index.js
我想要一个类似火种的功能,我可以触发与拖动相同的过渡。
我正在尝试添加喜欢和不喜欢按钮功能,例如 tinder,但由于按钮不是 useSprings 道具循环的一部分,因此很难对齐我应该转换哪张卡片。我希望喜欢或不喜欢按钮与 useDrag 进行通信以触发拖动,我尝试通过 useState 切换并作为 useDrag 的参数传递,以及设置(x:1000,y:0)的按钮上的 onClick 处理程序,但这会删除所有的卡片。
花了一整天的时间弄清楚,我需要尽快交付东西,请帮帮忙! 下面是代码,我用的是Next.js
import React, { useState, useRef } from "react";
import { useSprings, animated } from "react-spring";
import { useDrag } from "react-use-gesture";
const Try: React.SFC = () => {
const cards = [
"https://upload.wikimedia.org/wikipedia/en/5/53/RWS_Tarot_16_Tower.jpg",
"https://upload.wikimedia.org/wikipedia/en/9/9b/RWS_Tarot_07_Chariot.jpg",
"https://upload.wikimedia.org/wikipedia/en/d/db/RWS_Tarot_06_Lovers.jpg",
// "https://upload.wikimedia.org/wikipedia/en/thumb/8/88/RWS_Tarot_02_High_Priestess.jpg/690px-RWS_Tarot_02_High_Priestess.jpg",
"https://upload.wikimedia.org/wikipedia/en/d/de/RWS_Tarot_01_Magician.jpg",
];
const [hasLiked, setHasLiked] = useState(false);
const [props, set] = useSprings(cards.length, (i) => ({
x: 0,
y: 0,
}));
const [gone, setGone] = useState(() => new Set()); // The set flags all the cards that are flicked out
const itemsRef = useRef([]);
const bind = useDrag(
({
args: [index, hasLiked],
down,
movement: [mx],
distance,
direction: [xDir],
velocity,
}) => {
const trigger = velocity > 0.2;
const dir = xDir < 0 ? -1 : 1;
if (!down && trigger) gone.add(index); // If button/finger's up and trigger velocity is reached, we flag the card ready to fly out
set((i) => {
if (index !== i) return; // We're only interested in changing spring-data for the current spring
const isGone = gone.has(index);
const x = isGone ? (200 + window.innerWidth) * dir : down ? mx : 0; // When a card is gone it flys out left or right, otherwise goes back to zero
const rot = mx / 100 + (isGone ? dir * 10 * velocity : 0); // How much the card tilts, flicking it harder makes it rotate faster
const scale = down ? 1.1 : 1; // Active cards lift up a bit
return {
x,
rot,
scale,
delay: undefined,
config: { friction: 50, tension: down ? 800 : isGone ? 200 : 500 },
};
});
if (!down && gone.size === cards.length)
setTimeout(() => gone.clear(), 600);
}
);
console.log(gone);
function handleLikeButtonClick(e) {
gone.add(1);
}
function handleDisLikeButtonClick(e) {
set({ x: -1000, y: 0 });
}
return (
<>
<div id="deckContainer">
{props.map(({ x, y }, i) => (
<animated.div
{...bind(i, hasLiked)}
key={i}
style={{
x,
y,
}}
ref={(el) => (itemsRef.current[i] = el)}
>
<img src={`${cards[i]}`} />
</animated.div>
))}
</div>
<div className="buttonsContainer">
<button onClick={(e) => handleLikeButtonClick(e)}>Like</button>
<button onClick={(e) => handleDisLikeButtonClick(e)}>Dislike</button>
</div>
<style jsx>{`
.buttonsContainer {
background-color: tomato;
}
#deckContainer {
display: flex;
flex-direction: column;
align-items: center;
width: 100vw;
height: 100vh;
position: relative;
}
`}</style>
</>
);
};
export default Try;
【问题讨论】:
标签: reactjs next.js react-spring