【发布时间】:2019-08-28 23:14:31
【问题描述】:
我有一个简单的系统,我通过从不同的基类继承它们来生成类,然后将另一个类混合到每个基类中。这是我的 mixin 类:
type Constructor<T = {}> = new (...args: any[]) => T;
/**
* Based on the Mixin idea explained here:
* https://mariusschulz.com/blog/typescript-2-2-mixin-classes
*
* @param base
* @constructor
*/
export function EntityServices<TBase extends Constructor>(base: TBase) {
return class extends base {
private _components = {};
public addComponent(component: Component) {
throw new Error('Not implemented');
}
public removeComponent(component: Component) {
throw new Error('Not implemented');
}
};
}
这个 mixin 在另一个模块中被用来创建几个像这样的类:
class ContainerEntityBase extends Phaser.GameObjects.Container {}
class ImageEntityBase extends Phaser.GameObjects.Image {}
class SpriteEntityBase extends Phaser.GameObjects.Sprite {}
class TextEntityBase extends Phaser.GameObjects.Text {}
export const ContainerEntity = EntityServices(ContainerEntityBase);
export const ImageEntity = EntityServices(ImageEntityBase);
export const SpriteEntity = EntityServices(SpriteEntityBase);
export const TextEntity = EntityServices(TextEntityBase);
// Type definitions have to be exported separately so that they can be used as types elsewhere, not as values
// Same name with values (classes) does not matter since TS stores values and types into separate
// namespaces.
export type ContainerEntity = InstanceType<typeof ContainerEntity>;
export type ImageEntity = InstanceType<typeof ImageEntity>;
export type SpriteEntity = InstanceType<typeof SpriteEntity>;
export type TextEntity = InstanceType<typeof TextEntity>;
export type BlackbirdEntity = ContainerEntity | ImageEntity | SpriteEntity | TextEntity;
如您所见,我已经使用一个额外的联合类型BlackBirdEntity 导出了实际创建的类及其类型。有时我会使用可能是任何生成类型的变量,因为在这些情况下,这些实例是由它们共同的混合接口操作的。
接下来我有以下使用联合类型的简单定义:
import { Component } from '../core/Component';
import { BlackbirdEntity } from '../core/entities';
export interface IEntityDefinition {
name: string;
components: Component[];
type: BlackbirdEntity;
}
我用它来创建一个实现上述接口的对象:
import { SpriteEntity } from '../core/entities';
import { IEntityDefinition } from './EntityDefinition';
const clickableEntity: IEntityDefinition = {
components: [],
name: 'Clickable',
type: SpriteEntity
};
但是,这给了我在 IDE 上的以下错误,并突出显示了 SpriteEntity:
TS2322: Type '{ new (...args: any[]): EntityServices<typeof SpriteEntityBase>.(Anonymous class); prototype: EntityServices<any>.(Anonymous class); } & typeof SpriteEntityBase' is not assignable to type 'BlackbirdEntity'. Type '{ new (...args: any[]): EntityServices<typeof SpriteEntityBase>.(Anonymous class); prototype: EntityServices<any>.(Anonymous class); } & typeof SpriteEntityBase' is not assignable to type 'EntityServices<typeof TextEntityBase>.(Anonymous class) & TextEntityBase'. Type '{ new (...args: any[]): EntityServices<typeof SpriteEntityBase>.(Anonymous class); prototype: EntityServices<any>.(Anonymous class); } & typeof SpriteEntityBase' is missing the following properties from type 'EntityServices<typeof TextEntityBase>.(Anonymous class)': _components, addComponent, removeComponent
为什么?以及如何解决这个问题?该错误似乎表明SpriteEntity 缺少TextEntity 的父类中实际存在的属性。那么有没有办法告诉编译器这种类型应该没问题,即使他们父母的定义不同?
【问题讨论】:
-
值
SpriteEntity没有类型SpriteEntity。您的意思是IEntityDefinition['type']是Constructor<BlackbirdEntity>或者您的意思是将SpriteEntity类型的 instance 作为type的type属性clickableEntity。 -
是的,我的意思是将
SpriteEntity的一个实例作为type的type属性。我如何用 TS 类型的 defs 来表达它?或者我如何将 typeSpriteEntity附加到 valueSpriteEntity? -
澄清一下,我想将 值
SpriteEntity设置为clickableEntity的属性type。而不是 type 属性应该是 entityClass 等,因为我希望它引用一个稍后实例化的类。clickableEntity对象是工厂的配置对象。 -
所以你想在
IEntityDefinition的定义中使用Constructor<BlackbirdEntity>而不是BlackbirdEntity。
标签: typescript types mixins unions