【发布时间】:2011-05-29 14:54:21
【问题描述】:
我发现虽然在 Java(最新版本 6u23)中渲染不透明文本使用亚像素 AA 就好了,但渲染半透明文本却没有。
亚像素 AA:
只有颜色从 0xFFFFFFFF 更改为 0xBFFFFFFF 的相同文本:
如您所见,半透明文本显然是标准 AA,而不是干净的半透明渲染,它具有 90 年代可怕的“蜘蛛”外观。
这是由于一般亚像素 AA 的技术限制,还是 Java 中的错误,或者仅仅是因为 Java 甚至没有尝试半透明文本,还是我错过了什么?
图形初始化
dbGraphics=(Graphics2D)dbImage.getGraphics();
if(dctRoot.properties.getBoolean("Antialias",true)) {
try {
Map hnts=(Map)(dctRoot.awtComponent.getToolkit().getDesktopProperty("awt.font.desktophints"));
// SET AA ON OVERALL (NOTE: GENERAL AA MUST BE OFF FOR SUBPIXEL AA TO BE HONORED - TEXT WIDGETS MUST DO THIS THEMSELVES)
dbGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_ON);
if(hnts!=null) {
// SET FONT RENDERING HINTS FROM DESKTOP
dbGraphics.addRenderingHints(hnts);
}
else {
try {
// SET TEXT AA TO FONT-SPECIFIED GASP AA (JAVA 6+)
dbGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.class.getField("VALUE_TEXT_ANTIALIAS_GASP").get(null));
}
catch(Throwable thr3) {
// SET TEXT AA TO DEFAULT
dbGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_ON);
}
}
}
catch(Throwable thr) {
dctRoot.log.println("Antialiasing not supported on this JVM ("+thr+").");
dctRoot.setProperty("Antialias","False"); // turn off AA for subsequent painting
}
}
else {
try {
dbGraphics.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_OFF);
dbGraphics.setRenderingHint(RenderingHints.KEY_TEXT_ANTIALIASING,RenderingHints.VALUE_TEXT_ANTIALIAS_OFF);
}
catch(Throwable thr) {;} // ignore exception
}
文本渲染
Object oaa=disableGeneralAA(gc);
...
gc.drawString(tl,xx,(ty+(xa*met.getHeight())));
restoreGeneralAA(gc,oaa);
...
static private volatile boolean hasRenderingHints=true;
// *****************************************************************************
// STATIC INIT & MAIN
// *****************************************************************************
// *****************************************************************************
// STATIC METHODS
// *****************************************************************************
/**
* Disable the general anti-aliasing rendering hint, returning whether the old value was RenderingHints.VALUE_ANTIALIAS_ON.
* <p>
* This method is needed for text rendering due to a bug in AWT; as of Java 6_20 when general AA is on text is not rendered using subpixel
* AA, so general AA has to be turned off before rendering text and turned back on when done. This method abstracts that work and deals
* with the possibility that the JVM does not support rendering hints, such as is the case with JME JVMs.
*/
static public Object disableGeneralAA(Graphics2D gc) {
Object old=null;
if(hasRenderingHints) {
try {
old=gc.getRenderingHint(RenderingHints.KEY_ANTIALIASING);
gc.setRenderingHint(RenderingHints.KEY_ANTIALIASING,RenderingHints.VALUE_ANTIALIAS_OFF);
}
catch(NoClassDefFoundError thr) { hasRenderingHints=false; }
catch(NoSuchFieldError thr) { hasRenderingHints=false; }
catch(NoSuchMethodError thr) { hasRenderingHints=false; }
}
return old;
}
/**
* Disable the general anti-aliasing rendering hint, returning whether the old value was RenderingHints.VALUE_ANTIALIAS_ON.
* <p>
* This method is needed for text rendering due to a bug in AWT; as of Java 6_20 when general AA is on text is not rendered using subpixel
* AA, so general AA has to be turned off before rendering text and turned back on when done. This method abstracts that work and deals
* with the possibility that the JVM does not support rendering hints, such as is the case with JME JVMs.
*/
static public void restoreGeneralAA(Graphics2D gc, Object val) {
Object old=null;
if(hasRenderingHints && val!=null) {
try { gc.setRenderingHint(RenderingHints.KEY_ANTIALIASING,val); }
catch(NoClassDefFoundError thr) { hasRenderingHints=false; }
catch(NoSuchFieldError thr) { hasRenderingHints=false; }
catch(NoSuchMethodError thr) { hasRenderingHints=false; }
}
}
【问题讨论】:
-
您是否尝试过将抗锯齿文本渲染为
BufferedImage,然后使用AlphaComposite将图像半透明地绘制到屏幕上? (不幸的是,它会更慢。) -
@finnw:所有的绘画都是在屏幕外的 BufferedImage 上完成的,并且使用简单的
gc.drawImage将该图像复制到每个paint(Graphics agc)上的底层屏幕图形上下文中。我希望屏幕外缓冲区中的图像是最终图像;我做了很多半透明的画,唯一的问题是当文字颜色是半透明的时候,文字渲染似乎是标准的AA。 -
看起来这个问题已经有一段时间了forums.java.net/node/676951
标签: java text-rendering