【问题标题】:Drawing the MS Paint Triangle tool using HTML5 Canvas and Javascript使用 HTML5 Canvas 和 Javascript 绘制 MS Paint Triangle 工具
【发布时间】:2017-06-04 05:17:28
【问题描述】:
我是 javascript 和 Canvas 的新手,想知道如何像在 MS Paint 中一样通过单击和拖动鼠标在画布上绘制三角形,其中三角形的大小取决于用户拖动的程度。
【问题讨论】:
-
如果您是 JavaScript 新手,那么您可能应该从学习在画布中绘制 任何东西 开始。查看MDN 获取教程,并在您有一些实际代码时返回。
标签:
javascript
html
dom
canvas
【解决方案1】:
这是一个起点:
//HTML elements
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//Current unconnected points
var mouse = [];
//Existing triangles
var triangles = [];
//The function that draws
function draw() {
//Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
//Draw existing triangles
for (var tIndex = 0; tIndex < triangles.length; tIndex++) {
var triangle = triangles[tIndex];
ctx.beginPath();
ctx.moveTo(triangle.a.x, triangle.a.y);
ctx.lineTo(triangle.b.x, triangle.b.y);
ctx.lineTo(triangle.c.x, triangle.c.y);
ctx.closePath();
ctx.stroke();
}
//Draw current mouse points
if (mouse.length > 0) {
ctx.beginPath();
ctx.moveTo(mouse[0].x, mouse[0].y);
}
if (mouse.length > 1) {
ctx.lineTo(mouse[1].x, mouse[1].y);
}
if (mouse.length > 0) {
ctx.stroke();
}
}
//Catch point
canvas.onclick = function eventHandler(event) {
//Add points to list
mouse.push({
x: event.layerX,
y: event.layerY
});
//If we have enough points, add a triangle
if (mouse.length >= 3) {
//Adding the triangle
triangles.push({
a: mouse[0],
b: mouse[1],
c: mouse[2]
});
//Clear points
mouse = [];
}
//Update canvas
draw();
};
body,
html,
* {
margin: 0px;
padding: 0px;
}
#canvas {
background-color: #ddd;
}
<canvas id="canvas" width="400" height="400"></canvas>
你必须自己发明拖曳效果。
【解决方案2】:
//HTML elements
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//Current unconnected points
var mouse = [];
//Existing triangles
var triangles = [];
//The function that draws
function draw() {
//Clear canvas
ctx.clearRect(0, 0, canvas.width, canvas.height);
//Draw existing triangles
for (var tIndex = 0; tIndex < triangles.length; tIndex++) {
var triangle = triangles[tIndex];
ctx.beginPath();
ctx.moveTo(triangle.a.x, triangle.a.y);
ctx.lineTo(triangle.b.x, triangle.b.y);
ctx.lineTo(triangle.c.x, triangle.c.y);
ctx.closePath();
ctx.stroke();
}
//Draw current mouse points
if (mouse.length > 0) {
ctx.beginPath();
ctx.moveTo(mouse[0].x, mouse[0].y);
}
if (mouse.length > 1) {
ctx.lineTo(mouse[1].x, mouse[1].y);
}
if (mouse.length > 0) {
ctx.stroke();
}
}
//Catch point
canvas.onclick = function eventHandler(event) {
//Add points to list
mouse.push({
x: event.layerX,
y: event.layerY
});
//If we have enough points, add a triangle
if (mouse.length >= 3) {
//Adding the triangle
triangles.push({
a: mouse[0],
b: mouse[1],
c: mouse[2]
});
//Clear points
mouse = [];
}
//Update canvas
draw();
};
body,
html,
* {
margin: 0px;
padding: 0px;
}
#canvas {
background-color: #ddd;
}
<canvas id="canvas" width="400" height="400"></canvas>