【问题标题】:Drawing the MS Paint Triangle tool using HTML5 Canvas and Javascript使用 HTML5 Canvas 和 Javascript 绘制 MS Paint Triangle 工具
【发布时间】:2017-06-04 05:17:28
【问题描述】:

我是 javascript 和 Canvas 的新手,想知道如何像在 MS Paint 中一样通过单击和拖动鼠标在画布上绘制三角形,其中三角形的大小取决于用户拖动的程度。

【问题讨论】:

  • 如果您是 JavaScript 新手,那么您可能应该从学习在画布中绘制 任何东西 开始。查看MDN 获取教程,并在您有一些实际代码时返回。

标签: javascript html dom canvas


【解决方案1】:

这是一个起点:

//HTML elements
var canvas = document.getElementById("canvas");
var ctx = canvas.getContext("2d");
//Current unconnected points
var mouse = [];
//Existing triangles
var triangles = [];
//The function that draws
function draw() {
    //Clear canvas
    ctx.clearRect(0, 0, canvas.width, canvas.height);
    //Draw existing triangles
    for (var tIndex = 0; tIndex < triangles.length; tIndex++) {
      var triangle = triangles[tIndex];
      ctx.beginPath();
      ctx.moveTo(triangle.a.x, triangle.a.y);
      ctx.lineTo(triangle.b.x, triangle.b.y);
      ctx.lineTo(triangle.c.x, triangle.c.y);
      ctx.closePath();
      ctx.stroke();
    }
    //Draw current mouse points
    if (mouse.length > 0) {
      ctx.beginPath();
      ctx.moveTo(mouse[0].x, mouse[0].y);
    }
    if (mouse.length > 1) {
      ctx.lineTo(mouse[1].x, mouse[1].y);
    }
    if (mouse.length > 0) {
      ctx.stroke();
    }
  }
  //Catch point
canvas.onclick = function eventHandler(event) {
  //Add points to list
  mouse.push({
    x: event.layerX,
    y: event.layerY
  });
  //If we have enough points, add a triangle
  if (mouse.length >= 3) {
    //Adding the triangle
    triangles.push({
      a: mouse[0],
      b: mouse[1],
      c: mouse[2]
    });
    //Clear points
    mouse = [];
  }
  //Update canvas
  draw();
};
body,
html,
* {
  margin: 0px;
  padding: 0px;
}
#canvas {
  background-color: #ddd;
}
&lt;canvas id="canvas" width="400" height="400"&gt;&lt;/canvas&gt;

你必须自己发明拖曳效果。

【讨论】:

    【解决方案2】:

    //HTML elements
    var canvas = document.getElementById("canvas");
    var ctx = canvas.getContext("2d");
    //Current unconnected points
    var mouse = [];
    //Existing triangles
    var triangles = [];
    //The function that draws
    function draw() {
        //Clear canvas
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        //Draw existing triangles
        for (var tIndex = 0; tIndex < triangles.length; tIndex++) {
          var triangle = triangles[tIndex];
          ctx.beginPath();
          ctx.moveTo(triangle.a.x, triangle.a.y);
          ctx.lineTo(triangle.b.x, triangle.b.y);
          ctx.lineTo(triangle.c.x, triangle.c.y);
          ctx.closePath();
          ctx.stroke();
        }
        //Draw current mouse points
        if (mouse.length > 0) {
          ctx.beginPath();
          ctx.moveTo(mouse[0].x, mouse[0].y);
        }
        if (mouse.length > 1) {
          ctx.lineTo(mouse[1].x, mouse[1].y);
        }
        if (mouse.length > 0) {
          ctx.stroke();
        }
      }
      //Catch point
    canvas.onclick = function eventHandler(event) {
      //Add points to list
      mouse.push({
        x: event.layerX,
        y: event.layerY
      });
      //If we have enough points, add a triangle
      if (mouse.length >= 3) {
        //Adding the triangle
        triangles.push({
          a: mouse[0],
          b: mouse[1],
          c: mouse[2]
        });
        //Clear points
        mouse = [];
      }
      //Update canvas
      draw();
    };
    body,
    html,
    * {
      margin: 0px;
      padding: 0px;
    }
    #canvas {
      background-color: #ddd;
    }
    &lt;canvas id="canvas" width="400" height="400"&gt;&lt;/canvas&gt;

    【讨论】:

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