【发布时间】:2016-09-25 01:51:48
【问题描述】:
我正在努力解决这个问题。我有一个在画布周围随机移动的箭头。它平稳地旋转并朝下一个 X/Y 位置移动。伟大的。我怎样才能让我的圆形对象总是出现在箭头的前面;就像箭头将圆圈固定在它的尖端一样。
这是我的代码:
player.prototype.draw = function (w, h, ctx) {
ctx.beginPath();
ctx.save();
ctx.fillStyle = '#E50000';
if (this.XPercent !== 0 && this.YPercent !== 0) {
// ** moves at correct angle (no rotation involved)
// Get the difference between the points
var tx = this.nextXPercent - this.XPercent;
var ty = this.nextYPercent - this.YPercent;
// Add the x and y areas then get the square root
var dist = Math.sqrt(tx * tx + ty * ty);
var newX = (tx / dist) * 0.1;
var newY = (ty / dist) * 0.1;
this.XPercent = this.XPercent + (isNaN(newX) ? 0 : newX);
this.YPercent = this.YPercent + (isNaN(newY) ? 0 : newY);
}
var currentX = (w / 100) * this.XPercent;
var currentY = (h / 100) * this.YPercent;
ctx.translate(currentX - (playerWidth / 2), currentY);
currentX = (playerWidth / 2);
currentY = 0;
// now rotate smoothly
ctx.rotate(this.getRotation2(w, h, ctx) * Math.PI / 180);
ctx.moveTo(currentX, currentY);
ctx.lineTo(currentX - playerWidth, currentY - (playerHeight / 2));
ctx.lineTo(currentX - playerWidth, currentY + (playerHeight / 2));
ctx.fill();
ctx.restore();
ctx.closePath();
};
上面的移动箭头没有旋转。我的轮换方法如下:
player.prototype.getRotation2 = function (w, h, ctx) {
var y2 = this.nextYPercent;
var y1 = this.YPercent.toFixed(0);
var x2 = this.nextXPercent;
var x1 = this.XPercent.toFixed(0);
if (x1 == x2 && y2 == y1) {
return this.angle;
}
var Xdiff = y2 - y1;
var Ydiff = x2 - x1;
this.angle %= 360;
var rads = Math.atan2(y2 - y1, x2 - x1);
var targetAngle = rads * (180 / Math.PI);
targetAngle = (targetAngle + 360) % 360;
if (this.angle != targetAngle) {
var netAngle = (this.angle - targetAngle + 360) % 360;
var delta = Math.min(Math.abs(netAngle - 360), netAngle, 5);
var sign = (netAngle - 180) >= 0 ? 1 : -1;
this.angle += sign * delta + 360;
this.angle %= 360;
if (this.hasBall) {
// This is where we should position the circle at correct angle
gameBall.XPercent = this.XPercent + ???
gameBall.YPercent = this.YPercent + ???
}
}
return this.angle;
};
【问题讨论】:
-
保持简单...在第二个画布上创建箭头尖端有一个圆圈,然后使用
context.drawImage(theSecondCanvas,x,y)将预先带圆圈的箭头绘制到主画布上.
标签: javascript html canvas rotation