【发布时间】:2016-06-28 23:34:34
【问题描述】:
尝试创建一个function,让您使用给定的缓动函数为任意数量的数字属性设置动画,但它并不完全有效......调用它不会导致任何运动。一切都设置正确,因为当我将值更改为时,它确实显示了,这意味着这里的问题是方程。要么没有给出正确的价值,要么没有得到正确的价值。
function animate(obj, props, options) {
var start = Date.now(),
total = start + options.duration,
diff = total - start,
vals = {},
id;
for (var v in props) {
vals[v] = props[v];
}
(function update() {
var curr = Date.now(),
progress = Math.min((options.duration - (total - curr)) / options.duration, 1);
for (var p in props) {
console.log(obj[p] = options.equation(curr, vals[p], obj[p] - vals[p], total));
}
if (progress < 1) {
id = requestAnimationFrame(update);
} else {
id = cancelAnimationFrame(id);
if (typeof options.callback === 'function') {
options.callback();
}
}
}());
}
animate(rect, {
x: map.width / 2,
y: map.height / 2
}, {
duration: 2000,
equation: function(t, b, c, d) {
return c * (t /= d) * t + b;
},
callback: function() {
console.log('Whoa... it works.'); // ...yeah, nope. ;(
}
});
t = 时间,b = 起始值,c = 值变化,d = 持续时间。
我是否给出了错误的论点?我将如何进行这项工作?
【问题讨论】:
标签: javascript html animation canvas easing