为了使data:image/png;base64,iVBORw0KGgo/wAA/wAA/wAA 有意义,iVBORw0KGgo/wAA/wAA/wAA 必须代表一个有效的 base64 编码的 PNG 图像。
最简单的方法是使用画布:
function create_image(width, height, grayscale_pixels) {
var $canvas = document.createElement('canvas');
var context = canvas.getContext('2d');
var image_data = context.createImageData(width, height);
for (var i = 0; i < width * height; i++) {
// Write (r, g, b, a)
image_data[4 * i + 0] = grayscale_pixels[i];
image_data[4 * i + 1] = grayscale_pixels[i];
image_data[4 * i + 2] = grayscale_pixels[i];
image_data[4 * i + 3] = 255;
}
context.putImageData(image_data, 0, 0);
return $canvas;
}
您可以使用$canvas.toDataURL('image/png') 获取可用的data: URL。
如果您的目标浏览器不支持画布并且需要数据 URL,那么您将不得不这样做。我建议您尝试使用更简单的 BMP 图像格式,而不是 PNG。这是一个 Python 示例:
def pack_int8(n):
return bytes([n & 0xFF])
def pack_int16(n):
return pack_int8(n) + pack_int8(n >> 8)
def pack_int32(n):
return pack_int16(n) + pack_int16(n >> 16)
def create_bmp(image):
width = len(image[0])
height = len(image)
# Much faster to `b''.join(pixels)` than to `pixels += b'...'
pixels = []
for row in image:
for r, g, b in row:
pixels.append(pack_int8(r) + pack_int8(g) + pack_int8(b))
# Pad the row
pixels.append(b'\x00' * ((-3 * len(row)) % 4))
size = 26 + sum(map(len, pixels))
header = b''
header += b'BM'
header += pack_int32(26 + len(pixels)) # total size
header += b'\x00\x00' # reserved1
header += b'\x00\x00' # reserved2
header += b'\x1a\x00\x00\x00' # offset of pixels (2+4+2+2+4+4+2+2+2+2)
header += b'\x0c\x00\x00\x00' # header size (4+2+2+2+2)
header += pack_int16(width) # width
header += pack_int16(height) # height
header += b'\x01\x00' # color planes
header += b'\x18\x00' # bits per pixel (24)
return header + b''.join(pixels)
with open('test.bmp', 'wb') as handle:
width = 1000
height = 1000
image = [
[((i+j-i**2+j**2-i*j) % 256,) * 3 for i in range(width)]
for j in range(height)
]
handle.write(create_bmp(image))
您可以轻松地将其转换为 JavaScript 并对其进行 base64 编码。