【问题标题】:d3.js custom curve step roundd3.js 自定义曲线步圆
【发布时间】:2017-04-05 09:05:44
【问题描述】:

我正在处理带有 x 和 y 轴的 d3.js .v4 图表,我需要您的帮助。

说明:

xAxis 是线性缩放的,上面有路径,就像这张图片一样。

我被困在这里,找不到像这张图片path with rounded corner这样的路径的解决方案@

这是我的线函数代码

    // the path generator for the line chart
line = d3.line()
  .x(function(d, i) {
    return xScale(i);
  })
  .y(function(d, i) {
    return yScale(d);
  })
  .curve(d3.curveStep);

我尝试使用 cardinal、monotone 和 catmull 但无法归档所需的路径。

d3.curveStep 是否可以圆角?

【问题讨论】:

    标签: javascript d3.js svg rounded-corners


    【解决方案1】:

    我终于找到时间回到这个问题。这是实施custom curve 的绝佳机会。我基本上将源代码偷到了d3.curveStepBefore 并进行了修改以满足您的要求。

    function Step(context, t) {
      this._context = context;
      this._t = t;
    }
    
    Step.prototype = {
      areaStart: function() {
        this._line = 0;
      },
      areaEnd: function() {
        this._line = NaN;
      },
      lineStart: function() {
        this._x = this._y = NaN;
        this._point = 0;
      },
      lineEnd: function() {
        if (0 < this._t && this._t < 1 && this._point === 2) this._context.lineTo(this._x, this._y);
        if (this._line || (this._line !== 0 && this._point === 1)) this._context.closePath();
        if (this._line >= 0) this._t = 1 - this._t, this._line = 1 - this._line;
      },
      point: function(x, y) {
        x = +x, y = +y;
        switch (this._point) {
          case 0:
          case 0:
            this._point = 1;
            this._line ? this._context.lineTo(x, y) : this._context.moveTo(x, y);
            break;
          case 1:
            this._point = 2; // proceed
          default:
            {
              var xN, yN, mYb, mYa;
              if (this._t <= 0) {
                xN = Math.abs(x - this._x) * 0.25;
                yN = Math.abs(y - this._y) * 0.25;
                mYb = (this._y < y) ? this._y + yN : this._y - yN;
                mYa = (this._y > y) ? y + yN : y - yN;
    
                this._context.quadraticCurveTo(this._x, this._y, this._x, mYb);
                this._context.lineTo(this._x, mYa);
                this._context.quadraticCurveTo(this._x, y, this._x + xN, y);
                this._context.lineTo(x - xN, y);
    
              } else {
                var x1 = this._x * (1 - this._t) + x * this._t;
    
                xN = Math.abs(x - x1) * 0.25;
                yN = Math.abs(y - this._y) * 0.25;
                mYb = (this._y < y) ? this._y + yN : this._y - yN;
                mYa = (this._y > y) ? y + yN : y - yN;
    
                this._context.quadraticCurveTo(x1, this._y, x1, mYb);
                this._context.lineTo(x1, mYa);
                this._context.quadraticCurveTo(x1, y, x1 + xN, y);
                this._context.lineTo(x - xN, y);
              }
              break;
            }
        }
        this._x = x, this._y = y;
      }
    };
    
    stepRound = function(context) {
      return new Step(context, 0.5);
    };
    
    stepRoundBefore = function(context) {
      return new Step(context, 0);
    };
    
    stepRoundAfter = function(context) {
      return new Step(context, 1);
    };
    <!DOCTYPE html>
    <html>
    
    <head>
      <script data-require="d3@4.0.0" data-semver="4.0.0" src="https://d3js.org/d3.v4.min.js"></script>
    </head>
    
    <body>
      <script>
        document.addEventListener("DOMContentLoaded", function(event) {
    
          var width = 500,
            height = 500,
            N = 10;
    
          var svg = d3.select('body')
            .append('svg')
            .attr('width', width)
            .attr('height', height);
    
          var points = [];
          for (var i = 0; i < N; i++) {
            points.push({
              x: (width / N) * i + (width / N / 2),
              y: Math.random() * height
            });
          }
    
          var line1 = d3.line()
            .x(function(d) {
              return d.x;
            })
            .y(function(d) {
              return d.y;
            })
            .curve(stepRound);
    
          var line2 = d3.line()
            .x(function(d) {
              return d.x;
            })
            .y(function(d) {
              return d.y;
            })
            .curve(d3.curveStep);
    
          svg.append('path')
            .datum(points)
            .attr('d', line1)
            .attr('fill', 'none')
            .attr('stroke', 'orange')
            .attr('stroke-width', '3px');
    
          svg.append('path')
            .datum(points)
            .attr('d', line2)
            .attr('fill', 'none')
            .attr('stroke', 'steelblue')
            .attr('stroke-width', '1px');
    
        });
      </script>
    </body>
    
    </html>

    【讨论】:

    • 感谢马克的宝贵时间!这就是我需要的。现在我需要弄清楚如何为curveStep编辑这段代码。当前的curveStepBefore(四舍五入)推动我的线路径与背景虚线网格对齐,但路径需要在该网格之间。
    • @djstojadin,请参阅更新的答案。我实现了curveStepcurveStepAfter
    • 优秀!你真好。
    • @GerardoFurtado,谢谢。在d3.js 标签上很难跟上你的步伐:)
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