【发布时间】:2019-12-12 09:41:46
【问题描述】:
我正在尝试创建一个简单的软件来在两台计算机之间“聊天”以测试网络。目前,我所做的只是复制 TcpListener (https://docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcplistener?view=netframework-4.8) 和 TcpClient (https://docs.microsoft.com/en-us/dotnet/api/system.net.sockets.tcpclient?view=netframework-4.8) 代码,看看它是如何工作的(代码在末尾)。
这一切都很好,但是一旦我将两个文件中的 localhost ("127.0.0.1") 替换为我的实际 IP 地址(我通过在 Windows 上的命令控制台中输入 'ipconfig' 获得的 IPv4 地址),这两个无法连接。
我需要配置一些设置吗?这是防火墙问题还是什么?还是我只是超级愚蠢?我对 C# 网络还很陌生。
感谢您的帮助!
TcpListener:
using System;
using System.IO;
using System.Net;
using System.Net.Sockets;
using System.Text;
class MyTcpListener
{
public static void Main()
{
TcpListener server=null;
try
{
// Set the TcpListener on port 13000.
Int32 port = 13000;
IPAddress localAddr = IPAddress.Parse("127.0.0.1");
// TcpListener server = new TcpListener(port);
server = new TcpListener(localAddr, port);
// Start listening for client requests.
server.Start();
// Buffer for reading data
Byte[] bytes = new Byte[256];
String data = null;
// Enter the listening loop.
while(true)
{
Console.Write("Waiting for a connection... ");
// Perform a blocking call to accept requests.
// You could also user server.AcceptSocket() here.
TcpClient client = server.AcceptTcpClient();
Console.WriteLine("Connected!");
data = null;
// Get a stream object for reading and writing
NetworkStream stream = client.GetStream();
int i;
// Loop to receive all the data sent by the client.
while((i = stream.Read(bytes, 0, bytes.Length))!=0)
{
// Translate data bytes to a ASCII string.
data = System.Text.Encoding.ASCII.GetString(bytes, 0, i);
Console.WriteLine("Received: {0}", data);
// Process the data sent by the client.
data = data.ToUpper();
byte[] msg = System.Text.Encoding.ASCII.GetBytes(data);
// Send back a response.
stream.Write(msg, 0, msg.Length);
Console.WriteLine("Sent: {0}", data);
}
// Shutdown and end connection
client.Close();
}
}
catch(SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
finally
{
// Stop listening for new clients.
server.Stop();
}
Console.WriteLine("\nHit enter to continue...");
Console.Read();
}
}
TcpClient:
using System;
using System.Net.Sockets;
namespace Client
{
class Program
{
static void Main(string[] args)
{
Connect("127.0.0.1", "Test");
}
static void Connect(String server, String message)
{
try
{
// Create a TcpClient.
// Note, for this client to work you need to have a TcpServer
// connected to the same address as specified by the server, port
// combination.
Int32 port = 13000;
TcpClient client = new TcpClient(server, port);
// Translate the passed message into ASCII and store it as a Byte array.
Byte[] data = System.Text.Encoding.ASCII.GetBytes(message);
// Get a client stream for reading and writing.
// Stream stream = client.GetStream();
NetworkStream stream = client.GetStream();
// Send the message to the connected TcpServer.
stream.Write(data, 0, data.Length);
Console.WriteLine("Sent: {0}", message);
// Receive the TcpServer.response.
// Buffer to store the response bytes.
data = new Byte[256];
// String to store the response ASCII representation.
String responseData = String.Empty;
// Read the first batch of the TcpServer response bytes.
Int32 bytes = stream.Read(data, 0, data.Length);
responseData = System.Text.Encoding.ASCII.GetString(data, 0, bytes);
Console.WriteLine("Received: {0}", responseData);
// Close everything.
stream.Close();
client.Close();
}
catch (ArgumentNullException e)
{
Console.WriteLine("ArgumentNullException: {0}", e);
}
catch (SocketException e)
{
Console.WriteLine("SocketException: {0}", e);
}
Console.WriteLine("\n Press Enter to continue...");
Console.Read();
}
}
}
编辑: 我确实遇到了异常,抱歉:
SocketException: System.Net.Internals.SocketExceptionFactory+ExtendedSocketException (10060): A connection attempt failed because the connected party did not properly respond after a period of time, or established connection failed because connected host has failed to respond. [IPv4]:13000
at System.Net.Sockets.Socket.DoConnect(EndPoint endPointSnapshot, SocketAddress socketAddress)
at System.Net.Sockets.Socket.Connect(EndPoint remoteEP)
at System.Net.Sockets.Socket.Connect(IPAddress address, Int32 port)
at System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port)
--- End of stack trace from previous location where exception was thrown ---
at System.Net.Sockets.TcpClient.Connect(String hostname, Int32 port)
at System.Net.Sockets.TcpClient..ctor(String hostname, Int32 port)
at Client.Client.Connect(String server, String message) in C:\Users\[User]\Documents\[User]\Programming\GenericC#\Client\Client.cs:line 22
【问题讨论】:
-
尝试连接实际 IP 时遇到什么错误?
-
请提供您的代码。没有它,我们无法帮助您。另外,你贴的是什么地址?你的局域网IP?
-
您的代码对我来说很好用。确保当您从
ipconfig输出中获取 IP 地址时,您使用的是您的实际 LAN IP 地址。该命令通常会显示多个适配器,例如一个 wifi 适配器和一个 VM 适配器。您需要实际的 LAN 地址(例如,硬线以太网或 wifi 适配器)。当然,您还需要仔细检查您确实更新了 both 程序以使用相同的 IP 地址。综上所述,对于服务器来说,通常最好使用IPAddress.Any并在任何适配器上接收连接。 -
@PeterDuniho 我使用哪个 IP 地址 - 当我使用 ipconfig 时,它给了我一个 IPv4,但是当我查找“我的 IP 地址是什么”时,出现了不同的 IP 地址。目前,我正在使用后者,但它说“无法建立连接,因为目标机器主动拒绝它” - 这是防火墙的事情吗?感谢您迄今为止的所有帮助。
-
现在,使用 ipconfig 显示的 IP 地址。另一个是您面向 Internet 的地址。如果您在家,那可能是某种 NAT 路由器(内置在您的 ISP 的调制解调器中,或单独的组件中)。如果在工作中,它是类似的,但可能是更复杂的代理或其他东西。在任何情况下,除非您已将路由器配置为将端口上的流量转发到服务器的 LAN IP 地址,否则该地址将不起作用。您最好从一开始就使用服务器的 LAN IP 地址(ipconfig 之一),跳过中间人和配置问题 :)
标签: c# networking