【发布时间】:2014-01-14 09:25:06
【问题描述】:
我正在尝试使用Three.js 渲染一个截断的二十面体,如上图所示,带有可点击区域。
我找到了常规二十面体的代码
var t = ( 1 + Math.sqrt( 5 ) ) / 2;
var vertices = [
[ -1, t, 0 ], [ 1, t, 0 ], [ -1, -t, 0 ], [ 1, -t, 0 ],
[ 0, -1, t ], [ 0, 1, t ], [ 0, -1, -t ], [ 0, 1, -t ],
[ t, 0, -1 ], [ t, 0, 1 ], [ -t, 0, -1 ], [ -t, 0, 1 ]
];
var faces = [
[ 0, 11, 5 ], [ 0, 5, 1 ], [ 0, 1, 7 ], [ 0, 7, 10 ], [ 0, 10, 11 ],
[ 1, 5, 9 ], [ 5, 11, 4 ], [ 11, 10, 2 ], [ 10, 7, 6 ], [ 7, 1, 8 ],
[ 3, 9, 4 ], [ 3, 4, 2 ], [ 3, 2, 6 ], [ 3, 6, 8 ], [ 3, 8, 9 ],
[ 4, 9, 5 ], [ 2, 4, 11 ], [ 6, 2, 10 ], [ 8, 6, 7 ], [ 9, 8, 1 ]
];
THREE.PolyhedronGeometry.call( this, vertices, faces, radius, detail );
并得出结论,t is φ & vertices 由以下所有排列组成:
(0, ±1, ±φ) (±1, ±φ, 0) (±φ, 0, ±1) - 来自Here
所以我修改了我的顶点:
(0, ±1, ±3φ)(±2, ±(1+2φ), ±φ)(±1, ±(2+φ), ±2φ) - 来自Here
导致:
var vertices = [
[-2, (1+2*t,t], [2,(1+2*t), t ], [-2,-(1+2*t),-t], [2,-(1+2*t),-t ],
[0,-1,3*t], [0,1,3*t], [0,-1,-3*t], [0,1,-3*t],
[1,-(2+t),-2*t ],[1,(2+t),2*t],[-1,-(2+t),-2*t],[-1,(2+t),2*t]
];
现在我知道我还必须修改faces。二十面体似乎有 20 个三角形面,我只能在 Three.js 中用三角形构造任何多边形。
然后,我需要 5 个五边形和 12 个六边形的坐标,格式如下:
5 * 12 + 6 * 20 = 180三角形
如果是这样,我应该如何继续生成这些坐标?或者即使我对整个事情都错了。
【问题讨论】:
标签: javascript graphics three.js geometry