【问题标题】:Raycast using object Ids not working : threeJS使用对象 ID 的光线投射不起作用:threeJS
【发布时间】:2020-03-13 00:11:19
【问题描述】:
我正在尝试通过光线投射为模型的不同部分分配不同的标准材质,并使用其对象 ID 作为参考。但是,当我尝试为同一模型的不同 id 应用多个材质时,所有对象都显示相同的材质。无法区分ID。
相同的代码如下。
var intersects = raycaster.intersectObjects(scene.children, true);
if (intersects.length > 0) {
for (var i = 0; i < intersects.length; i++) {
if (intersects[i].object.id) {
intersects[i].object.material = material1; /* standrad material */
intersects[i].object.material.needsUpdate = true;
}
}
/* I'm using the buttons to change the materials */
$('.btn1').click(function() {
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material = material2;
intersects[i].object.material.needsUpdate = true;
}
});
$('.btn2').click(function() {
for (var i = 0; i < intersects.length; i++) {
intersects[i].object.material = material3;
intersects[i].object.material.needsUpdate = true;
}
});
}
【问题讨论】:
标签:
javascript
three.js
raycasting
【解决方案1】:
这是一种结构如下的方法:
function materialSwitchingTest(renderer,camera){
var mouseVec = new THREE.Vector3();
var mouse2D = new THREE.Vector3();
var rawMouse2D = new THREE.Vector3();
var intersections = []
/* I'm using the buttons to change the materials */
$('.btn1').click(function() {
if(intersections.length>0) intersections[0].object.material = material1
});
$('.btn2').click(function() {
if(intersections.length>0) intersections[0].object.material = material2
});
window.onmousedown=(e)=>{
if(event.target !== renderer.domElement.parentElement)return
var mx = event.layerX;
var my = event.layerY;
rawMouse2D.set(mx, my, 0);
mouse2D.x = (mx / renderer.domElement.width) * 2 - 1;
mouse2D.y = -(my / renderer.domElement.height) * 2 + 1;
raycaster.setFromCamera(mouse2D,camera)
intersects = raycaster.intersectObjects(scene.children, true);
}
}
materialSwitchingTest( yourRenderer, yourCamera )
【解决方案2】:
我已经解决了这个问题,我不得不稍微改变我的逻辑以适应需求。这就是我所做的。
if (intersects.length > 0) {
if (intersected1 != intersects[0].object) {
if (intersected1)
intersected1 = intersects[0].object;
intersected1.material = materialin;
intersected1.material.needsUpdate = true;
} else {
if (intersected1) intersected1.material = material1;
intersected1.material.needsUpdate = true;
intersected1 = null;
}
$('.btn1').click(function() {
intersected1.object.material = material1;
});
$('.btn2').click(function() {
intersected1.material = material2;
});