【发布时间】:2015-03-04 23:46:08
【问题描述】:
这可能是一个非常愚蠢的问题,但我是 three.js 的新手,虽然我已经将 obj 文件加载到网络上并可以通过鼠标进行控制,但我不太确定如何处理下一个一步。
我真正想做的是将可点击的 .jpg 或 .png 文件覆盖在链接到我已经完成的一些网页的现有网格的一部分上。我该怎么做呢?如果有人能给我指出一个例子,或者让我知道它是否不可行,我将不胜感激,以便我寻找可能的替代方案。
我目前拥有的代码如下 - 它主要是从在线示例拼凑而成的,如果它看起来多余或不优雅,请原谅我。
var container, stats;
var camera, scene, renderer;
var mouseX = 0, mouseY = 0;
var windowHalfX = window.innerWidth / 2;
var windowHalfY = window.innerHeight / 2;
init();
animate();
function init() {
container = document.createElement( 'div' );
document.body.appendChild( container );
camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
camera.position.z = 10;
controls = new THREE.TrackballControls( camera );
controls.rotateSpeed = 1.0;
controls.zoomSpeed = 1.2;
controls.panSpeed = 0.8;
controls.noZoom = false;
controls.noPan = false;
controls.staticMoving = true;
controls.dynamicDampingFactor = 0.3;
controls.keys = [ 65, 83, 68 ];
controls.addEventListener( render );
// scene
scene = new THREE.Scene();
var ambient = new THREE.AmbientLight( 0xFFFFFF );
scene.add( ambient );
/*var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( 1, 1, 0 ).normalize();
scene.add( directionalLight );*/
var hemisphereLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, .70);
scene.add( hemisphereLight );
// model
var onProgress = function ( xhr ) {
if ( xhr.lengthComputable ) {
var percentComplete = xhr.loaded / xhr.total * 100;
console.log( Math.round(percentComplete, 2) + '% downloaded' );
}
};
var onError = function ( xhr ) {
};
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
THREE.Loader.Handlers.add( /\.dds$/i, new THREE.DDSLoader() );
var loader = new THREE.OBJMTLLoader();
loader.load( 'obj/test/test_model.obj', 'obj/test/test_model.mtl', function ( object ) {
object.scale = new THREE.Vector3( 25, 25, 25 );
//object.position.y = - 80;
scene.add( object );
}, onProgress, onError );
//
renderer = new THREE.WebGLRenderer({ alpha: true });
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
windowHalfX = window.innerWidth / 2;
windowHalfY = window.innerHeight / 2;
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
controls.handleResize();
}
function onDocumentMouseMove( event ) {
// mouseX = ( event.clientX - windowHalfX ) / 2;
// mouseY = ( event.clientY - windowHalfY ) / 2;
}
//
function animate() {
requestAnimationFrame( animate );
controls.update();
render();
}
function render() {
//camera.position.x += ( mouseX - camera.position.x ) * .05;
//camera.position.y += ( - mouseY - camera.position.y ) * .05;
//camera.lookAt( scene.position );
renderer.render( scene, camera );
}
【问题讨论】:
标签: javascript three.js