【发布时间】:2017-04-26 05:35:23
【问题描述】:
我正在尝试将纹理应用于三个.js 中的birds example。
// instantiate a loader
var loader = new THREE.TextureLoader();
// load a resource
loader.load('imgs/birdtexture.jpg', function (texture) {
var material = new THREE.MeshBasicMaterial( {
map: texture,
side: THREE.DoubleSide
});
var bird = new THREE.Mesh( new Bird(), material);
);
由于某种原因,这不起作用,我没有收到任何错误。看来我错过了一些东西。我做错了什么?
编辑: 我按照here 的描述使用 UV 使其工作。代码如下:
var texture = new THREE.TextureLoader().load("imgs/birdtexture.jpg");
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set( 0.05, 0.05);
var geometry = new Bird();
function assignUVs(geometry) {
geometry.faceVertexUvs[0] = [];
geometry.faces.forEach(function(face) {
var components = ['x', 'y', 'z'].sort(function(a, b) {
return Math.abs(face.normal[a]) > Math.abs(face.normal[b]);
});
var v1 = geometry.vertices[face.a];
var v2 = geometry.vertices[face.b];
var v3 = geometry.vertices[face.c];
geometry.faceVertexUvs[0].push([
new THREE.Vector2(v1[components[0]], v1[components[1]]),
new THREE.Vector2(v2[components[0]], v2[components[1]]),
new THREE.Vector2(v3[components[0]], v3[components[1]])
]);
});
geometry.uvsNeedUpdate = true;
}
assignUVs(geometry);
var bird = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( {map:texture, side: THREE.DoubleSide }));
【问题讨论】:
-
你检查
imgs/birdtexture.jpg是否是正确的路径? -
是的。我将纹理与
var geoBox = new THREE.BoxGeometry( 10, 10, 10 );一起使用,它起作用了。我认为这与紫外线有关,但我不太确定如何处理它 -
在加载回调之外创建材质,然后在回调中应用纹理。
标签: javascript image three.js textures