【问题标题】:Emit click events from one canvas to another将点击事件从一个画布发送到另一个画布
【发布时间】:2019-03-23 11:41:40
【问题描述】:

我正在使用 Threejs 画布来渲染 3d 模型,并使用另一个(隐藏的)Fabricjs 画布作为纹理应用。

我实现了将 3d 坐标从 threejs 画布转换为 2d 画布。现在我需要的是按照this question 的评论中的建议,“复制”或“发出”单击并将事件从 3d 画布拖动到隐藏的 2d 画布。

我用我的进度制作了一个代码笔。如果单击左侧画布,则会在相同的坐标中生成一个点,但在 2d 画布中。 我需要能够直接从左侧的threejs画布中单击并拖动画布对象。

查看我制作的codepen Codepen

    <div id="c-left">
        <h3>Renderer</h3>
        <div id="renderer"></div>
    </div>

    <div id="c-right">
        <h3>Canvas</h3>
        <canvas id="canvas" width="512" height="512"></canvas>
    </div>

    <script>
        console.clear();
        console.log("starting scripts...");

        /**
         * Fabricjs
         * @type {fabric}
         */

        var canvas = new fabric.Canvas( "canvas" );
        canvas.backgroundColor = "#FFBE9F";

        var rectangle = new fabric.Rect( {
            top: 100,
            left: 100,
            fill: '#FF6E27',
            width: 100,
            height: 100,
            transparentCorners: false,
            centeredScaling: true,
            borderColor: 'black',
            cornerColor: 'black',
            corcerStrokeColor: 'black'
        } );

        canvas.add( rectangle );


        /**
         * Threejs
         */

        var containerHeight = "512";
        var containerWidth = "512";
        var camera, renderer, container, scene, texture, material, geometry,
            cube;

        var raycaster = new THREE.Raycaster();
        var mouse = new THREE.Vector2();
        var onClickPosition = new THREE.Vector2();

        init();
        animate();


        /**
         * Configurator init function
         */

        function init() {

            /**
             * Camera
             */

            camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 0.01, 100 );
            camera.position.set( 0, 0, 3.5 );


            /**
             * Renderer
             */

            container = document.getElementById( "renderer" );
            renderer = new THREE.WebGLRenderer( { antialias: true } );
            renderer.setPixelRatio( window.devicePixelRatio );
            renderer.setSize( containerWidth, containerHeight );
            camera.aspect = container.clientWidth / container.clientHeight;
            camera.updateProjectionMatrix();
            container.appendChild( renderer.domElement );


            /**
             * Scene
             */

            scene = new THREE.Scene();
            scene.background = new THREE.Color( 0x000000 );


            /**
             * Texture and material
             */

            texture = new THREE.Texture( document.getElementById( "canvas" ) );
            texture.anisotropy = renderer.capabilities.getMaxAnisotropy();

            material = new THREE.MeshBasicMaterial( { map: texture } );


            /**
             * Model
             */

             geometry = new THREE.BoxGeometry( 1, 1, 1 );
             cube = new THREE.Mesh( geometry, material );
             scene.add( cube );
        }


        /**
         * Configurator frame render function
         */

        function animate() {
            requestAnimationFrame( animate );

            cube.rotation.x += 0.004;
            cube.rotation.y += 0.001;
            texture.needsUpdate = true;

            renderer.render( scene, camera );
        }


        /**
         * Listeners
         */

        container.addEventListener( "mousedown", onMouseClick, false );


        /**
         * Other methods
         */

        function onMouseClick( evt ) {
            evt.preventDefault();

            var array = getMousePosition( container, evt.clientX, evt.clientY );
            onClickPosition.fromArray( array );

            var intersects = getIntersects( onClickPosition, scene.children );

            if ( intersects.length > 0 && intersects[ 0 ].uv ) {
                var uv = intersects[ 0 ].uv;
                intersects[ 0 ].object.material.map.transformUv( uv );

                var circle = new fabric.Circle({
                    radius: 3,
                    left: getRealPosition( "x", uv.x ),
                    top: getRealPosition( "y", uv.y ),
                    fill: 'red'
                });
                canvas.add( circle );
            }
        }

        function getRealPosition( axis, value ) {
            let CORRECTION_VALUE = axis === "x"
                                    ? 4.5
                                    : 5.5;

            return Math.round( value * 512 ) - CORRECTION_VALUE;
        }

        var getMousePosition = function ( dom, x, y ) {
            var rect = dom.getBoundingClientRect();
            return [ ( x - rect.left ) / rect.width, ( y - rect.top ) / rect.height ];
        };

        var getIntersects = function ( point, objects ) {
            mouse.set( ( point.x * 2 ) - 1, - ( point.y * 2 ) + 1 );
            raycaster.setFromCamera( mouse, camera );
            return raycaster.intersectObjects( objects );
        };
     </script>

【问题讨论】:

    标签: javascript jquery canvas three.js fabricjs


    【解决方案1】:

    你需要使用 element.dispatchEvent。

    您创建一个新事件:

    var evt2 = new Event('mousedown', { clientX: value, clientY: value2 });
    

    您从圆圈顶部和左侧开始找到 value 和 value2,并将您在 canvas._offset 中找到的 x 和 y 的值相加

    此时你有一个具有正确值的 evt2,你可以使用

    canvas.upperCanvasEl.dispatchEvent(evt2);
    

    【讨论】:

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