【发布时间】:2016-03-14 12:39:58
【问题描述】:
将相机从透视更改为正交时,相机位置似乎也发生了变化,因此 0,0,0 位于左上角。
这种行为正确吗?
正交
var h = window.innerHeight;
var w = window.innerWidth;
var viewSize = h;
var aspectRatio = w/h; //1 unit should be one pixel
var left = (-aspectRatio * viewSize) / 2;
var right = (aspectRatio * viewSize) / 2;
var top = viewSize / 2;
var bottom = -viewSize / 2;
var near = 1;
var far = 100;
camera = new THREE.OrthographicCamera( left, right, top, bottom, near, far );
视角
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 500;
【问题讨论】:
-
仅供参考,有关
OrthographicCamera单位的讨论,请参阅 stackoverflow.com/questions/17558085/…。
标签: javascript three.js