【发布时间】:2021-10-05 01:29:06
【问题描述】:
我正在尝试在 Typescript react 中使用 Three.js,我渲染十二面体图形和随机星星,我想使用 React 为我的three.js 添加一些标记,但是当我将 Three.js 画布渲染为 HTML 时,它消失了我的根 div,我无法添加其他一些组件
三个.JS
import * as THREE from "three";
export function ThreeCanvas() {
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);
const renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.innerHTML = "";
document.body.appendChild(renderer.domElement);
const geometry = new THREE.DodecahedronBufferGeometry(1.7, 0);
const material = new THREE.MeshStandardMaterial({
color: "#00FF95",
});
const Stars = () => {
const starGeometry = new THREE.SphereGeometry(0.1, 24, 24)
const starMaterial = new THREE.MeshStandardMaterial({color: 0xffffff})
const star = new THREE.Mesh(starGeometry, starMaterial)
const [x, y, z] = Array(3).fill(1).map(() => THREE.MathUtils.randFloatSpread(70))
star.position.set(x, y, z)
scene.add(star)
}
Array(200).fill(100).forEach(Stars)
const light = new THREE.PointLight(0xffffff)
light.position.set(20, 20, 20)
scene.add(light)
camera.position.z = 5;
camera.position.x = 3.5
const Figure = new THREE.Mesh(geometry, material);
scene.add(Figure);
const animate = () => {
requestAnimationFrame(animate);
Figure.rotation.x += 0.01;
Figure.rotation.y += 0.01;
renderer.render(scene, camera);
};
animate();
window.addEventListener("resize", () => {
renderer.setSize(window.innerWidth, window.innerHeight);
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
});
return null
}
这是我在 react 中所做的 three.js 代码
反应
import ReactDOM from "react-dom"
import { ThreeCanvas } from "./Components/Three";
import Landing from "./Components/Landing";
import "./Style/Style.css"
const FirstSection = () => {
return (
<div className="container">
<Landing />
<ThreeCanvas />;
</div>
);
}
ReactDOM.render(<FirstSection />, document.getElementById("root"));
当我打开控制台时,Landing 是我的标记组件
【问题讨论】:
标签: reactjs typescript three.js