【发布时间】:2018-07-04 05:37:48
【问题描述】:
我正在尝试通过 Aframe 将鼠标位置转换为三中的世界坐标
使用类似的东西
let mouse = new three.Vector2()
let camera = document.querySelector('#camera')
let rect = document.querySelector('#sceneContainer').getBoundingClientRect()
mouse.x = ( (event.clientX - rect.left) / rect.width ) * 2 - 1
mouse.y = - ( (event.clientY - rect.top) / rect.height ) * 2 + 1
let vector = new three.Vector3( mouse.x, mouse.y, -1 ).unproject( camera )
但是它似乎无法处理相机,我明白了
TypeError: 无法读取未定义的属性“元素”
来自 Matrix4.getInverse
9550 |
9551 | // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
9552 | var te = this.elements,
> 9553 | me = m.elements,
9554 |
9555 | n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
9556 | n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
我认为它没有正确读取相机,如果这是问题,关于如何将三相机从 aframe 相机中取出的任何想法?
【问题讨论】:
-
z = -1 是从哪里来的?