【发布时间】:2017-01-19 09:07:23
【问题描述】:
我正在使用threejs 来渲染一个立方体。目前我实现了一个具有不同纹理的旋转立方体。现在我正在尝试使用鼠标使立方体旋转。现在就我而言,立方体正在旋转:
function animate() {
mesh.rotation.x += .015;
mesh.rotation.y += .015;
mesh.rotation.y += .015;
render();
requestAnimationFrame( animate );
}
现在我有两个选择:
- 我一边移动并按住鼠标一边旋转相机
- 我在按住/移动鼠标的同时旋转立方体。
我的目标也是有两个状态。一种是立方体自动旋转,另一种是通过拖动鼠标来旋转立方体。 我已经尝试过 OrbitControler,但没有成功。是否有任何简单的解决方案,只使用鼠标让一个浮动的旋转立方体?
我的代码:
三个.JS
var camera;
var scene;
var renderer;
var mesh;
var geometry;
var material1;
var material2;
var material3;
var material4;
var material5;
var material6;
var materials;
var meshFaceMaterial;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 30, window.innerWidth / window.innerHeight, 1, 1000);
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 1, 1 ).normalize();
scene.add(light);
geometry = new THREE.CubeGeometry( 10, 10, 10);
material1 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub1.jpg') } );
material2 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub2.jpg') } );
material3 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub3.jpg') } );
material4 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub4.jpg') } );
material5 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub5.jpg') } );
material6 = new THREE.MeshPhongMaterial( { map: THREE.ImageUtils.loadTexture('img/cub6.jpg') } );
materials = [material1, material3, material5, material6, material4, material2];
meshFaceMaterial = new THREE.MeshFaceMaterial( materials );
mesh = new THREE.Mesh(geometry, meshFaceMaterial );
mesh.position.z = -50;
scene.add( mesh );
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.getElementById('render').appendChild( renderer.domElement );
window.addEventListener( 'resize', onWindowResize, false );
render();
}
function animate() {
mesh.rotation.x += .015;
mesh.rotation.y += .015;
mesh.rotation.y += .015;
render();
requestAnimationFrame( animate );
}
function render() {
renderer.render( scene, camera );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
render();
}
【问题讨论】:
标签: 3d three.js rotation mouseevent