【发布时间】:2014-09-26 07:15:28
【问题描述】:
我正在尝试使纹理形成画布。我能够正确渲染空白画布,但是当我尝试在画布上绘制图像然后渲染它时,它无法正确渲染。我的代码如下所示:
var canvas= document.createElement('canvas');
canvas.width = 100;
canvas.height = 100;
var texture = new THREE.Texture(canvas);
var mat = new THREE.MeshPhongMaterial();
mat.map = texture;
var mesh = new THREE.Mesh(new THREE.PlaneGeometry(20, 20), mat);
var plane = mesh;
scene.add(plane);
当我第一次初始化画布时,纹理会正确渲染,但是,当我在画布上这样绘制图像时:
canvas.drawImage(image, 0, 0, 50, 50);
plane.material.map.needsUpdate = true;
纹理在图像应有的位置变为黑色。如何使画布正确渲染?
【问题讨论】:
标签: javascript canvas three.js textures