【发布时间】:2017-11-24 12:11:17
【问题描述】:
我尝试在三个 js 中导入 .dae 格式的 3d 模型,如下所示,我能够正确导入它,但我看不到该模型的纹理,即使我有纹理文件夹并且没有与此相关的错误。所以我使用我的函数(switchtexture())添加了一个函数,方法是传递孩子的对象并匹配孩子的名字我可以给分配纹理但没有成功有人能告诉我我做错了吗?这对不对
<!DOCTYPE html>
<html lang="en">
<head>
<title>three.js webgl - collada - skinning</title>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
<style>
body {
background: #777;
padding: 0;
margin: 0;
font-weight: bold;
overflow: hidden;
}
#info {
position: absolute;
top: 0px;
width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ffffff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="https://threejs.org" target="_blank">three.js</a> webgl - collada - skinning
</div>
<script src="js/three.js"></script>
<script src="js/ColladaLoader.js"></script>
<script src="js/OrbitControls.js"></script>
<script src="js/Detector.js"></script>
<script src="js/stats.min.js"></script>
<script>
if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
var container, stats, clock;
var camera, scene, renderer, mixer;
init();
animate();
function init() {
container = document.getElementById( 'container' );
camera = new THREE.PerspectiveCamera( 25, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( - 7, 4, 7 );
scene = new THREE.Scene();
clock = new THREE.Clock();
// collada
var loader = new THREE.ColladaLoader();
loader.options.convertUpAxis = true;
loader.load("./wolf/Wolf_dae.dae", function (collada) {
var object = collada.scene;
mixer = new THREE.AnimationMixer( object );
object.traverse( function ( child ) {
switchTexture(child);
if ( child instanceof THREE.SkinnedMesh ) {
var clip = THREE.AnimationClip.parseAnimation( child.geometry.animation, child.geometry.bones );
mixer.clipAction( clip, child ).play();
}
} );
object.scale.set(1,1,1);
object.position.set(0, 0, 0);
object.rotateX(- Math.PI/2);
scene.add( object );
} );
//
var gridHelper = new THREE.GridHelper( 5, 20 );
scene.add( gridHelper );
//
var ambientLight = new THREE.AmbientLight( 0xcccccc );
scene.add( ambientLight );
var directionalLight = new THREE.DirectionalLight( 0xffffff );
directionalLight.position.set( -1, 0.5, -1 ).normalize();
scene.add( directionalLight );
//
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.sortObjects = false;
container.appendChild( renderer.domElement );
//
controls = new THREE.OrbitControls( camera, renderer.domElement );
//
stats = new Stats();
container.appendChild( stats.dom );
//
window.addEventListener( 'resize', onWindowResize, false );
}
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
function animate() {
requestAnimationFrame( animate );
render();
stats.update();
}
function switchTexture(obj) {
// for Textures
var imageDir = './wolf/textures/';
var images = {
"Wolf_obj_fur": imageDir + 'Wolf_Fur.jpg'
};
for (var prop in images) {
if (obj.name == prop) {
obj.children[0].material.map = THREE.ImageUtils.loadTexture(images[prop], {}, function () {
// add callback here if you want
});
}
}
}
function render() {
var delta = clock.getDelta();
if ( mixer !== undefined ) {
mixer.update( delta );
}
renderer.render( scene, camera );
}
</script>
</body>
</html>
这里是看代码的小窍门
https://jsfiddle.net/saisoft00/jv7rnos2/
我从这里下载了 3d 模型
https://free3d.com/3d-model/wolf-rigged-and-game-ready-42808.html
【问题讨论】:
标签: animation 3d three.js textures