【发布时间】:2016-11-13 07:26:29
【问题描述】:
我试图检索和绘制一些对象的中心点,但我的所有对象都得到相同的值,即 x=0、y=0 和 z=0。所以我的中心点始终是场景的中心点。我目前正在阅读 3D 计算机矩阵,所以我在这方面有点新手。我是否需要以某种方式更新场景或在每个添加对象或其他内容后更新一些矩阵?
function initBoxes(){
var box = new THREE.Mesh(geometry, material);
box.position.set(0, 2, 2);
getCenterPoint(box);
var box2 = new THREE.Mesh(geometry, material);
box2.position.set(0, 6, 6);
getCenterPoint(box2);
}
function getCenterPoint(mesh) {
var middle = new THREE.Vector3();
var geometry = mesh.geometry;
geometry.computeBoundingBox();
middle.x = (geometry.boundingBox.max.x + geometry.boundingBox.min.x) / 2;
middle.y = (geometry.boundingBox.max.y + geometry.boundingBox.min.y) / 2;
middle.z = (geometry.boundingBox.max.z + geometry.boundingBox.min.z) / 2;
return middle;
}
【问题讨论】: