【发布时间】:2016-02-08 10:45:34
【问题描述】:
这就是我所拥有的。立方体的几何形状。我搞砸了输入面孔。我的项目是 JSFiddle 上的 Bizzare wall。还有什么是执行旋转的好方法?我在我的项目中使用的是由于旋转而将我的墙拆开。
function initGeom(){
/**TODO: optimize, to keep it simple in my mind I
pictured divided the cube into six squares but
I duplicated some of the vertices.
*/
var cubeGeom = new THREE.Geometry();
var verts = [//front
new THREE.Vector3(0,0,0),//0
new THREE.Vector3(cubeSize,0,0),//1
new THREE.Vector3(cubeSize,cubeSize,0),//2
new THREE.Vector3(0,cubeSize,0),//3
//back
new THREE.Vector3(0,0,cubeSize),//4
new THREE.Vector3(cubeSize,0,cubeSize),//5
new THREE.Vector3(cubeSize,cubeSize,cubeSize),//6
new THREE.Vector3(0,cubeSize,cubeSize)//7
];//15
var faces = [//===Face1===(front)WORKS!
new THREE.Face3( 0, 3, 2),//Top Left Tri 2,3,0
new THREE.Face3( 2, 1, 0),//Bottom Right Tri 0,1,2
//===Face2===(right)// WORKS!
new THREE.Face3( 5, 1, 2),//Top Left Tri 2,1,5
new THREE.Face3( 2, 6, 5),//Bottom Right Tri 5,2,6
//===Face5(Left)===WORKS!
new THREE.Face3(0, 4, 7),//Top Right Tri 7,4,0
new THREE.Face3(7, 3, 0),//Top Right Tri 0,3,7
//===Face3===(top)//WORKS!
new THREE.Face3( 2, 3, 7),//Top Left Tri 7, 3, 2
new THREE.Face3( 7, 6, 2),//Bottom Right Tri 2,6,7
//===Face 6(bottom)===(optimized) go back to
new THREE.Face3(1, 0, 4),//Left tri 0,3,6
new THREE.Face3(6, 4, 0),//Right tri 6,4,0
//===Face4(back)===//some how is the front?
new THREE.Face3(4, 5, 6),//bottomLeft Tri 6,5,4
new THREE.Face3(6,7, 4), //Top Right Tri 4,7,6
];
cubeGeom.vertices = verts;
cubeGeom.faces = faces;
//scene.add(cubeMesh);
return cubeGeom;
}
【问题讨论】:
-
旋转是一种线性变换,所以你的顶点仍然应该正确定位彼此
标签: javascript 3d three.js