【发布时间】:2017-10-07 05:03:11
【问题描述】:
我试图简单地将 three.js 中立方体的颜色更改为随机颜色,我已经搜索并引用了 Changing color of cube in three.js,但是即使控制台输出正确,我的代码也无法更改立方体颜色并手动设置颜色 eg(cube.material.color.setRGB(100,0,0);) 有效!我做错了什么?
var r = 1;
var g = 1;
var b = 1;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 0.1, 1000 );
var renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
var geometry = new THREE.CubeGeometry(1,1,1);
var material = new THREE.MeshPhongMaterial();
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var directionalLight = new THREE.DirectionalLight( 'white', 1 );
directionalLight.position.set( 1, 0, 1 );
scene.add( directionalLight );
camera.position.z = 5;
r = Math.round(Math.random() * (255 - 0) + 0);
g = Math.round(Math.random() * (255 - 0) + 0);
b = Math.round(Math.random() * (255 - 0) + 0);
/* issue, the below console output is correct however the colour is not set. Setting the colour values manually works!! */
console.log(r,g,b);
cube.material.color.setRGB(r,g,b);
function render() {
requestAnimationFrame(render);
renderer.render(scene, camera);
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
//cube.position.z += 0.01;
}
render();
【问题讨论】:
标签: javascript three.js