【发布时间】:2021-12-18 16:31:53
【问题描述】:
我仍在努力让聚光灯粘在相机上。我可以看到光,但看起来它停留在一个地方(?)。 参考video
//Camera
camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set( 0, 1, 0 );
//spotLight attached to camera
spotlight = new THREE.SpotLight( 0xffffff, 55 );
spotlight.angle = 0.20*(Math.PI / 3);
spotlight.penumbra = 0.1;
spotlight.decay = 2;
spotlight.distance = 200;
camera.add( spotlight);
camera.add( spotlight.target );
spotlight.target.position.set( 0, 0, 1 );
spotlight.target=camera;
spotlight.position.copy( camera.position );
controls = new PointerLockControls( camera, document.body );
//adding first person camera from PointerLockControls
scene.add( controls.getObject() );
我也尝试将相机和聚光灯分组:
const group = new THREE.Group();
group.add(camera);
group.add(spotlight);
spotlight.target=camera;
spotlight.position.copy( camera.position );
controls = new PointerLockControls( group, document.body );
但这也不起作用。我应该改变什么?这里缺少什么?
//编辑这是我当前代码的样子
import * as THREE from "../node_modules/three/build/three.module.js";
import { GUI } from './jsm/libs/dat.gui.module.js';
let renderer, scene, camera, gui;
let spotlight, lightHelper;
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 0.1, 1000 );
camera.position.set(0,0,1);
const boxgeometry = new THREE.BoxGeometry( 25, 25, 25 );
const boxmaterial = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
const cube = new THREE.Mesh( boxgeometry, boxmaterial );
scene.add( cube );
cube.position.set(-20,0,1);
const ambient = new THREE.AmbientLight( 0xffffff, 0.2 );
scene.add(ambient);
**scene.add(camera);
spotlight = new THREE.SpotLight(0xffffff, 55, 80, 0.8*Math.PI);
camera.add(spotlight);
camera.add(spotlight.target);**
let material = new THREE.MeshPhongMaterial( { color: 0x808080, dithering: true } );
let geometry = new THREE.PlaneGeometry( 2000, 2000 );
let floor= new THREE.Mesh( geometry, material );
floor.position.set( 0, - 1, 0 );
floor.rotation.x = - Math.PI * 0.5;
floor.receiveShadow = true;
scene.add(floor);
render();
window.addEventListener( 'resize', onWindowResize );
}
function animate()
{
requestAnimationFrame( animate );
camera.rotation.y+=0.01;
renderer.render( scene, camera );
}
animate();
【问题讨论】:
标签: javascript three.js lighting