【发布时间】:2015-11-10 20:41:04
【问题描述】:
我正试图让我的赛车在地板上投下阴影。阴影在立方体中起作用(立方体正在投射阴影),但赛车(导入的 json 网格对象)没有投射阴影。我怎样才能让赛车投下阴影?这与在材料上烘烤的 json 文件有关吗?代码obj.castShadow = true; 是否真的需要放在obj 的一个孩子上?在这种情况下,哪个孩子?我在这里做错了什么?
Here's the json file 和 Here's a link to a demo
下面是相关代码:
var loader = new THREE.ObjectLoader();
loader.load("models/ferrari-f1-race-car.json", function (obj) {
obj.castShadow = true;
obj.scale.set(50,50,50);
obj.position.x = 30;
obj.rotation.y = Math.PI/1;
scene.add (obj);
});
boxgeometry = new THREE.BoxGeometry(100, 100, 100);
boxmaterial = new THREE.MeshLambertMaterial({
color: 0x0aeedf
});
var cube = new THREE.Mesh(boxgeometry, boxmaterial);
cube.castShadow = true;
cube.position.x = -80;
cube.position.y = 50;
cube.position.z = 0;
scene.add(cube);
function createFloor(){
floor = new THREE.Mesh(new THREE.PlaneBufferGeometry(1000,500), new THREE.MeshBasicMaterial({color: 0x8594a2}));
floor.rotation.x = -Math.PI/2;
floor.position.y = -0;
floor.castShadow = false;
floor.receiveShadow = true;
scene.add(floor);
}
【问题讨论】:
标签: javascript 3d three.js shadow mesh