【发布时间】:2015-11-09 10:48:48
【问题描述】:
我正在尝试使用 node.js 和 three.js 在服务器上导入 OBJ(尝试不同) - 解析文件后出现此错误。 这是我如何导入几何图形的当前代码:
var loader = new THREE.OBJLoader();
loader.load(modelPath, function (geometryObj) {
var materialObj = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, overdraw: 0.5 } );
mesh = new THREE.Mesh(geometryObj, materialObj);
scene.add(mesh);
这里是调用栈:
this.center.copy( sphere.center );
TypeError: Cannot read property 'center' of undefined
at THREE.Sphere.copy (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:6074:27)
at THREE.Frustum.intersectsObject (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:6253:11)
at eval (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:36578:53)
at THREE.Object3D.traverseVisible (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:7943:3)
at THREE.Object3D.traverseVisible (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:7947:23)
at projectScene (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:36568:9)
at render (eval at <anonymous> (/lib/three.js:32:3), <anonymous>:35449:28)
我知道这是已知问题 https://github.com/mrdoob/three.js/pull/3748,但我不知道如何解决此错误。
【问题讨论】:
-
模型是在不使用材质的情况下加载的吗?如果不是,那么您的模型代码有问题
-
@mrapsogos 模型只是由 3dsmax 生成的几何体 (pastebin.com/6gAkVmE0),所以应该没问题。
标签: three.js