【发布时间】:2016-06-07 16:07:06
【问题描述】:
我正在使用 Android Studio 和 LibGDX 创建一个崩溃测试游戏,我拥有游戏集所需的一切,但是我想在 Box2D 中创建一个像这样的倒三角形,显然,它看起来不像这个不过这张图是给你举个例子
我尝试在 Box2D 中更改代码的顺序,但它不会创建一个倒三角形,如下所示:
private Fixture createcollisionFixture(Body collisionBody) {
Vector2[] vertices = new Vector2[3];
vertices[0] = new Vector2(-0.5f, -0.5f);
vertices[1] = new Vector2(0.5f, -0.5f);
vertices[2] = new Vector2(0, 0.5f);
PolygonShape shape = new PolygonShape();
shape.set(vertices);
Fixture fix = collisionBodyBody.createFixture(shape, 1);
shape.dispose();
return fix;
}
我改成:
private Fixture createcollision2Fixture(Body collision2Body) {
Vector2[] vertices = new Vector2[3];
vertices[2] = new Vector2(0, 0.5f);
vertices[1] = new Vector2(0.5f, -0.5f);
vertices[0] = new Vector2(-0.5f, -0.5f);
PolygonShape shape = new PolygonShape();
shape.set(vertices);
Fixture fix = collision2Body.createFixture(shape, 1);
shape.dispose();
return fix;
}
但它一直作为第二张图片加载,而不是像倒三角形,我该如何解决这个问题?非常感谢您的帮助。
【问题讨论】:
标签: java android android-studio libgdx box2d