【发布时间】:2016-05-25 17:26:36
【问题描述】:
这是我绘制SDL_Rect对象rect和rect2的代码:
#include <iostream>
#include <SDL2/SDL.h>
int main(){
SDL_Window *window= SDL_CreateWindow("Test", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 640, 480, SDL_WINDOW_SHOWN);
if(window == 0)
std::cout << SDL_GetError() << std::endl;
SDL_Renderer *renderer= SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if(renderer == NULL)
std::cout << SDL_GetError() << std::endl;
SDL_Rect rect;
rect.x= 100;
rect.y= 100;
rect.w= 100;
rect.h= 100;
SDL_Rect rect2;
rect2.x= 150;
rect2.y= 150;
rect2.w= 100;
rect2.h= 100;
while(true){
Uint8 r,g,b,a;
r= 32;
g= 32;
b= 32;
a= 255;
if(SDL_SetRenderDrawColor(renderer, r, g, b, a) == -1)
std::cout << SDL_GetError() << std::endl;
if(SDL_RenderClear(renderer) == -1)
std::cout << SDL_GetError() << std::endl;
r= 255;
g= 255;
b= 255;
a= 255;
if(SDL_SetRenderDrawColor(renderer, r, g, b, a) == -1)
std::cout << SDL_GetError() << std::endl;
if(SDL_RenderFillRect(renderer, &rect) == -1)
std::cout << SDL_GetError() << std::endl;
r= 100;
g= 100;
b= 100;
a= 0;
if(SDL_SetRenderDrawColor(renderer, r, g, b, a) == -1)
std::cout << SDL_GetError() << std::endl;
if(SDL_RenderFillRect(renderer, &rect2) == -1)
std::cout << SDL_GetError() << std::endl;
SDL_RenderPresent(renderer);
}
return 0;
}
虽然我可以将rect 绘制到SDL_Renderer 对象renderer 就好了,但如果我添加rect2,它总是不透明的,阻挡rect 的视图。即使我将rect2 的 alpha 设置为 0,它仍然显示为不透明,将rect 挡在视线之外。
如何解决这个问题,让rect2 更加透明?
【问题讨论】: