我认为你的图块不应该是一个实体。我认为瓷砖应该封装实体。例如。
public class Tile {
final int xPos,yPos;
private String type;
List<Entity> entities = new ArrayList<>();
public Tile(int xPosition, int yPosition) {
xPos = xPosition;
yPos = yPosition;
}
public void setType(String type){
this.type = type;
}
public String getType() {
return type;
}
public void addEntity(Entity e){
entities.add(e);
}
public void removeEntity(Entity e){
entities.remove(e);
}
}
那么世界级将包含实体:
public class World {
Tile[][] coordinates;
List<Tile> tiles = new ArrayList<>();
// Creates an instance of a map with a user-defined size
public World(int width, int height) {
coordinates = new Tile[width][height];
for(int i = 0; i<width; i++){
for(int j = 0; j<height; j++){
coordinates[i][j] = new Tile(i,j);
tiles.add(coordinates[i][j]);
}
}
}
public void addEntity(Entity e){
int x = e.getX();
int y = e.getY();
coordinates[x][y].addEntity(e);
}
public void setTileType(int x, int y, String type){
coordinates[x][y].setType(type);
}
public List<Tile> getTiles(){
return new List<>(tiles);
}
public List<Entity> getEntities(){
List<Entity> entities = new ArrayList<>();
for(Tile[] row: coordinates){
for(Tile tile: row){
entities.addAll(tile.entities);
}
}
}
}
然后你的 main 方法看起来像这样:
public static void main(String[] args) {
// Creators
World worldMap = new World(mapWidth, mapHeight);
Character john = new Character("John", 0, 0);
Character mary = new Character("Mary", 1, 4);
worldMap.addEntity(john);
worldMap.addEntity(mary);
for (int x = 0; x < mapWidth; x++) {
worldMap.setTileType(x, 5, "forest");
}
// Printing out info about character(s)
//I think the world map should have a list of characters.
for (Character character : charList) {
System.out.print(character+": " + character.getName() + "\n");
}
System.out.print("\n"+charList.size() + " characters in play\n\n");
List<Tile> tileList = worldMap.getTiles();
// Printing out info about tile(s)
for (Tile tile : tileList) {
System.out.print(tile + " type: " + tile.getType() + "\n");
}
System.out.print("\n"+tileList.size() + " tiles in play");
}
之所以有两个#addEntity(),是因为我想如何回答下面的困境。
“我想创建一个角色 john 并将他添加到位置 x,y 的世界中。”
我们当然会有
Character john = new Character("john", x, y);
那么,我们如何将 john 添加到 World 中?我说,我们只是将他添加到世界中,让世界知道如何处理瓷砖等。
world.addEntity(john);
约翰有一个位置,世界可以找到瓷砖,并将约翰放在瓷砖上。相反,与您尝试过的更相似,是找到该图块并直接添加 john。
world.coordinates[john.getX()][john.getY()].addEntity(john);
正如您在示例中所展示的,这与索引越界异常存在一些问题,您应该处理这些问题。所以问题是,你需要知道很多关于瓦片的结构才能添加一个实体。相反,让世界添加实体,因为这样它就可以一次性处理所有警告并将实体放置在正确的图块上。