【问题标题】:Drawing on JPanel step by step一步一步在JPanel上绘图
【发布时间】:2014-05-09 00:21:04
【问题描述】:

我想创建一个JPanel 并在其上一一绘制。我希望看到它们一个接一个地添加。问题是,我总是要等到paintComponent 方法完成所有事情。有没有办法实现我的愿望?提前致谢!

package javapaintui;

import java.awt.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;

class JavaPaintUI extends JFrame {

    private JPanel jPanel2;

    public JavaPaintUI() {
        initComponents();
    }

    private void initComponents() {
        jPanel2 = new Panel2();
        this.setContentPane(jPanel2);
        this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        pack();
    }

    class Panel2 extends JPanel {

        Panel2() {
            setPreferredSize(new Dimension(420, 420));
        }

        @Override
        public void paintComponent(Graphics g) {
            super.paintComponent(g);

            g.drawString("BLAH", 20, 20);
            try {
                Thread.sleep(5000);
            } catch (InterruptedException ex) {
                Logger.getLogger(JavaPaintUI.class.getName()).log(Level.SEVERE, null, ex);
            }
            g.drawRect(200, 200, 200, 200);
        }
    }

    public static void main(String args[]) {
        EventQueue.invokeLater(new Runnable() {
            public void run() {
                new JavaPaintUI().setVisible(true);
            }
        });
    }
}

【问题讨论】:

  • 要通过HFoE添加到下面的答案,这里是an exampleTimer重复添加随机对象。

标签: java multithreading swing jframe jpanel


【解决方案1】:

永远不要在 Swing 应用程序的事件分派线程中使用 Thread.sleep(...)。当您将其置于睡眠状态时,paintComponent 方法的真实性是 100 倍。解决方案是使用 Swing Timer。

例如,

import java.awt.BasicStroke;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Rectangle;
import java.awt.RenderingHints;
import java.awt.Shape;
import java.awt.Stroke;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.ArrayList;
import java.util.List;
import java.util.Random;

import javax.swing.*;

class JavaPaintUI extends JFrame {
   private static final Color FILL_COLOR = Color.BLUE;
   private static final Color BORDER_COLOR = Color.RED;
   public static final Stroke STROKE = new BasicStroke(4f);

   private JPanel jPanel2;

   public JavaPaintUI() {
      initComponents();
   }

   private void initComponents() {
      jPanel2 = new Panel2();
      this.setContentPane(jPanel2);
      this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
      pack();
   }

   class Panel2 extends JPanel {
      private static final int TIMER_DELAY = 2000;
      private Random random = new Random();
      private List<Shape> shapeList = new ArrayList<>();

      Panel2() {
         setPreferredSize(new Dimension(420, 420));
         new Timer(TIMER_DELAY, new ActionListener() {

            @Override
            public void actionPerformed(ActionEvent evt) {
               int width = random.nextInt(100);
               int height = random.nextInt(100);
               int x = random.nextInt(getWidth() - width);
               int y = random.nextInt(getHeight() - height);
               shapeList.add(new Rectangle(x, y, width, height));
               repaint();
            }
         }).start();
      }

      @Override
      public void paintComponent(Graphics g) {
         super.paintComponent(g);
         g.drawString("BLAH", 20, 20);
         Graphics2D g2 = (Graphics2D) g;
         g2.setRenderingHint(RenderingHints.KEY_ANTIALIASING,
               RenderingHints.VALUE_ANTIALIAS_ON);
         g2.setStroke(STROKE);
         for (Shape shape : shapeList) {
            g2.setColor(FILL_COLOR);
            g2.fill(shape);
            g2.setColor(BORDER_COLOR);
            g2.draw(shape);
         }
      }
   }

   public static void main(String args[]) {
      EventQueue.invokeLater(new Runnable() {
         public void run() {
            new JavaPaintUI().setVisible(true);
         }
      });
   }
}

编辑
你问:

现在的问题是,我打算画一棵二叉树。绘图机制是这样工作的:我将树的根传递给绘图函数,该函数将遍历它,并在面板上绘制一棵树。我使用 drawString、drawOval 和 drawLine 函数,这似乎很难以这种方式实现。你有解决办法吗?

实际上,我已经为您提供了完美的解决方案。 shapeList List&lt;Shape&gt; 变量将接受任何实现 Shape 接口的东西,这意味着您可以向其添加 Line2D、Ellipse2D 和类似对象以及 text

【讨论】:

  • 感谢您,一切正常!现在的问题是,我打算画一棵二叉树。绘图机制是这样工作的:我将树的根传递给绘图函数,该函数将遍历它,并在面板上绘制一棵树。我使用 drawString、drawOval 和 drawLine 函数,这似乎很难以这种方式实现。你有解决办法吗?
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