【问题标题】:paintComponent() is drawing on other componentspaintComponent() 正在绘制其他组件
【发布时间】:2016-05-13 10:57:09
【问题描述】:

我正在使用基于this answer 中的代码的自定义类来绘制形状像气泡的背景。每当我调整应用程序窗口的大小以使组件在顶部或底部突出时,该组件的轮廓就会在其他组件顶部的JScrollPane 之外绘制;在本例中为JPanel

在左侧图片中,JScrollPane底部的组件边框被绘制,因为组件仍然可见;而在右侧图像中,所提到的组件不再可见,一切看起来都符合预期。

我相信这与我使用JScrollPane 来包含组件并因此允许组件在JPanel 下滑动这一事实有关。如何防止这种情况发生?

主要:

public class Main {
    public static void main(String[] args) {
        JPanel panel = new JPanel(), panelbar = new JPanel();
        panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
        panelbar.setLayout(new FlowLayout());

        JScrollPane scroll = new JScrollPane(panel,
                JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
                JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);

        JFrame frame = new JFrame("");
        frame.setLayout(new BorderLayout());
        frame.setSize(200, 223);

        for (int i = 0; i < 6; i++) {
            JLabel label = new JLabel("JLabel");
            label.setBorder(new CustomBorder());
            label.setOpaque(true);
            label.setBackground(Color.ORANGE);
            panel.add(label);
        }

        panelbar.add(new JLabel("JPanel"));

        frame.add(scroll, BorderLayout.CENTER);
        frame.add(panelbar, BorderLayout.SOUTH);

        frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
        frame.setVisible(true);
    }
}

自定义类:

public class CustomBorder extends AbstractBorder {
    private static final long serialVersionUID = 1L;
    Insets i;

    CustomBorder() {
        i = new Insets(10, 20, 10, 20);
    }

    @Override
    public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
        super.paintBorder(c, g, x, y, width, height);

        Polygon bubble = new Polygon();
        bubble.addPoint(x + 10, y + 5);
        bubble.addPoint(x + width - 10, y + 5);
        bubble.addPoint(x + width - 10, y + height / 3);
        bubble.addPoint(x + width, y + height / 2);
        bubble.addPoint(x + width - 10, y + height * 2 / 3);
        bubble.addPoint(x + width - 10, y - 5 + height);
        bubble.addPoint(x + 10, y - 5 + height);

        Graphics2D g2d = (Graphics2D) g;
        Area rect = new Area(new Rectangle(x, y, width, height));
        rect.subtract(new Area(bubble));
        g2d.setClip(rect);
        g2d.setColor(c.getParent().getBackground());
        g2d.fillRect(0, 0, width, height);
        g2d.setClip(null);
        g2d.setColor(Color.BLACK);
        g2d.draw(bubble);
    }

    @Override
    public Insets getBorderInsets(Component c) {
        return i;
    }

    @Override
    public Insets getBorderInsets(Component c, Insets insets) {
        return i;
    }
}

【问题讨论】:

  • 这个g2d.setClip(rect); 会给你带来问题,因为你已经改变了原来的Graphics 上下文的剪辑,现在允许你在你不应该画的地方画画,这就是我不这样做的原因不要玩clip。相反,请创建一个与您尝试生成的形状匹配的 Shapedraw/fill
  • 仅供参考:Borders 是在调用 paintComponent 之后绘制的,这意味着它们会在内容上绘制...意思是如果您填充边框,则在内容上绘制...
  • @MadProgrammer draw/fill 将在文本顶部而不是在文本后面绘制,使 JLabel 中的文本不可读。
  • 这就是我的意思,边界不应该被填满
  • 我在回复你的第一条评论。

标签: java swing border jscrollpane


【解决方案1】:

您的基本问题是,您将在绘制组件之前设置的剪切区域更改为某种东西,好吧,否则,它允许您在组件边界之外进行绘制...

正如herehere 所讨论的,边框不是用来填充的,也不会影响paintComponent 填充的区域

如果您查看A Closer Look at the Paint Mechanism,您会看到paintComponentpaintBorder 之前被调用...

javax.swing.JComponent 扩展了这个类并进一步考虑了 paint 方法分为三个单独的方法,它们在 以下顺序:

  • 受保护的 void 油漆组件(图形 g)
  • 受保护的 void paintBorder(Graphics g)
  • protected void paintChildren(Graphics g)

那么,解决方案是什么?假的!

import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.EventQueue;
import java.awt.FlowLayout;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridBagLayout;
import java.awt.Insets;
import java.awt.Polygon;
import javax.swing.BoxLayout;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.UIManager;
import javax.swing.UnsupportedLookAndFeelException;
import javax.swing.border.EmptyBorder;

public class BorderCheat {

    public static void main(String[] args) {
        new BorderCheat();
    }

    public BorderCheat() {
        EventQueue.invokeLater(new Runnable() {
            @Override
            public void run() {
                try {
                    UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
                } catch (ClassNotFoundException | InstantiationException | IllegalAccessException | UnsupportedLookAndFeelException ex) {
                    ex.printStackTrace();
                }

                JPanel panel = new JPanel(), panelbar = new JPanel();
                panel.setLayout(new BoxLayout(panel, BoxLayout.Y_AXIS));
                panelbar.setLayout(new FlowLayout());

                JScrollPane scroll = new JScrollPane(panel,
                        JScrollPane.VERTICAL_SCROLLBAR_ALWAYS,
                        JScrollPane.HORIZONTAL_SCROLLBAR_NEVER);

                for (int i = 0; i < 6; i++) {
                    BubblePane bp = new BubblePane();
                    bp.setBackground(Color.ORANGE);
                    JLabel label = new JLabel("JLabel");
                    bp.add(label);
                    panel.add(bp);
                }

                panelbar.add(new JLabel("JPanel"));

                JFrame frame = new JFrame("Testing");
                frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
                frame.add(scroll);
                frame.add(panelbar, BorderLayout.SOUTH);
                frame.pack();
                frame.setLocationRelativeTo(null);
                frame.setVisible(true);
            }
        });
    }

    public class BubblePane extends JPanel {

        public BubblePane() {
            setLayout(new GridBagLayout());
            setBorder(new EmptyBorder(10, 20, 10, 30));
            setOpaque(false);
        }

        @Override
        protected void paintComponent(Graphics g) {
            super.paintComponent(g);
            Graphics2D g2d = (Graphics2D) g.create();
            Insets insets = getInsets();
            int x = 0;
            int y = 0;
            int width = getWidth();
            int height = getHeight();
            Polygon bubble = new Polygon();
            bubble.addPoint(x, y);
            bubble.addPoint(x + width - insets.right + 10, y);
            bubble.addPoint(x + width - insets.right + 10, y + height / 3);
            bubble.addPoint(x + width, y + height / 2);
            bubble.addPoint(x + width - insets.right + 10, y + height * 2 / 3);
            bubble.addPoint(x + width - insets.right + 10, y + height);
            bubble.addPoint(x, y + height);

            g2d.setColor(getBackground());
            g2d.fill(bubble);
            g2d.setColor(Color.BLACK);
            g2d.draw(bubble);
            g2d.dispose();
        }

    }

}

好的,“但它们之间没有差距”,你说。好的,所以使用CompoundBorder 或允许您指定组件之间的垂直或水平间距的布局...

【讨论】:

    【解决方案2】:

    剪辑代码有两个问题:

    1. 减去气泡时不要从原始剪辑开始(导致组件被绘制到滚动窗格之外)
    2. 在绘制气泡之前不要恢复原始剪辑:

    变化是:

    @Override
    public void paintBorder(Component c, Graphics g, int x, int y, int width, int height) {
        super.paintBorder(c, g, x, y, width, height);
    
        Polygon bubble = new Polygon();
        bubble.addPoint(x + 10, y + 5);
        bubble.addPoint(x + width - 10, y + 5);
        bubble.addPoint(x + width - 10, y + height / 3);
        bubble.addPoint(x + width, y + height / 2);
        bubble.addPoint(x + width - 10, y + height * 2 / 3);
        bubble.addPoint(x + width - 10, y - 5 + height);
        bubble.addPoint(x + 10, y - 5 + height);
    
        Graphics2D g2d = (Graphics2D) g;
        //Area rect = new Area(new Rectangle(x, y, width, height));
        Shape clip = g2d.getClip();
        Area rect = new Area(clip);
        rect.subtract(new Area(bubble));
        g2d.setClip(rect);
        g2d.setColor(c.getParent().getBackground());
        g2d.fillRect(0, 0, width, height);
        //g2d.setClip(null);
        g2d.setClip(clip);
        g2d.setColor(Color.BLACK);
        g2d.draw(bubble);
    }
    

    【讨论】:

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