【发布时间】:2021-07-27 20:16:30
【问题描述】:
我正在尝试在 C# 中创建 MAZE 游戏,但我对制作秒表有点困惑(我希望它从关卡开始时开始,并在胜利时停止)打印玩游戏的时间等级。我不明白在哪里以及如何正确添加它。所以这是我的主要游戏逻辑。
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace Labyrinth
{
class Level
{
private Field gameField;
private Player player;
public Thread keyThread;
public PressedKey key;
public enum PressedKey
{
Left, Right, Up, Down, Fire, None
}
public bool Game;
public Level(int level)
{
Console.CursorVisible = false;
Game = true;
StartThread();
new LevelLoader(level).LoadField(out gameField, out player);
}
public void UpdateField()
{
PlayerAction();
PutCharactersOnField();
Thread.Sleep(50);
}
private void PutCharactersOnField()
{
for (int y = 0; y < gameField.Height; y++)
{
for (int x = 0; x < gameField.Width; x++)
{
if (!(gameField[x, y] is Wall) && !((gameField[x, y] is Key)) && !((gameField[x, y] is Door)))
{
gameField[x, y] = new Empty();
}
}
}
gameField[player.X, player.Y] = player;
}
private void PlayerAction()
{
int dx = 0, dy = 0;
switch (key)
{
case PressedKey.Up:
dy = -1;
break;
case PressedKey.Down:
dy = 1;
break;
case PressedKey.Left:
dx = -1;
break;
case PressedKey.Right:
dx = 1;
break;
}
player.Rotate(dx, dy);
if (gameField.CanMakeStep(player.X + dx, player.Y + dy))
{
player.MakeStep(dx, dy);
key = PressedKey.None;
}
}
public void PrintLevel()
{
gameField.Print();
player.Draw();
LivesMessage();
if (Door.count == 0)
{
Win();
};
}
private void Win()
{
Game = false;
keyThread.Interrupt();
Console.Beep();
Console.Clear();
Console.WriteLine("COngrats! You win");
Console.ReadKey();
Help WinMenu = new Help();
WinMenu.Menu();
}
private void ConsoleMessage(int x, int y, string message)
{
Console.SetCursorPosition(x, y);
Console.Write(message);
}
private void LivesMessage()
{
Console.ForegroundColor = ConsoleColor.Red;
Console.BackgroundColor = ConsoleColor.Black;
ConsoleMessage(0, gameField.Height + 1, "Doors Left: " + Door.count);
ConsoleMessage(0, gameField.Height + 2, "Keys Left: " + Key.count);
}
private void StartThread()
{
key = PressedKey.None;
keyThread = new Thread(KeysInput);
keyThread.Start();
}
private void KeysInput()
{
while (Game)
{
var currntKey = Console.ReadKey(true);
switch (currntKey.Key)
{
case ConsoleKey.W:
key = PressedKey.Up;
break;
case ConsoleKey.UpArrow:
key = PressedKey.Up;
break;
case ConsoleKey.A:
key = PressedKey.Left;
break;
case ConsoleKey.LeftArrow:
key = PressedKey.Left;
break;
case ConsoleKey.D:
key = PressedKey.Right;
break;
case ConsoleKey.RightArrow:
key = PressedKey.Right;
break;
case ConsoleKey.S:
key = PressedKey.Down;
break;
case ConsoleKey.DownArrow:
key = PressedKey.Down;
break;
default:
key = PressedKey.None;
break;
}
}
}
}
}
我对此类主题非常陌生,因此我将不胜感激。我可以在哪里以及如何添加秒表? 我应该做一个秒表分隔的类还是只做一些方法?
Stopwatch stopWatch = new Stopwatch();
stopWatch.Start();
for (int i = 0; i < 10; i++)
Console.ReadKey();
Console.WriteLine();
stopWatch.Stop();]
TimeSpan ts = stopWatch.Elapsed;
Console.WriteLine($"{ts.Seconds:00}:{ts.Milliseconds:00}");
Console.ReadKey();
【问题讨论】:
-
小心使用 stopWatch.Elapsed,我想你想要:
Console.WriteLine($"{ts.TotalSeconds:00}:{ts.Milliseconds:00}");