【发布时间】:2015-09-03 07:53:11
【问题描述】:
我有一个处理触摸输入的Stage 类。
在Screen 类中,我将stage 设置为InputProcessor:
stageTest = new StageTest(new ScreenViewport());
Gdx.input.setInputProcessor(stageHUD);
但现在我想向 Box2d 对象添加一个力,总是会发生手势输入。
public class ActSwipe extends Actor {
private int tmpPointer;
private float
tmpX,
tmpY,
deltaX,
deltaY,
rad;
protected float
forceX,
forceY;
public ActSwipe() {
this.setName("SwipeAction");
this.setTouchable(Touchable.enabled);
this.addListener(new InputListener() {
@Override
public boolean touchDown(InputEvent event, float x, float y, int pointer, int button) {
if(tmpPointer == 0) {
tmpPointer = pointer;
tmpX = x;
tmpY = y;
}
return true;
}
@Override
public void touchUp(InputEvent event, float x, float y, int pointer, int button) {
if (tmpPointer == pointer) {
tmpPointer = 0;
deltaX = x - tmpX;
deltaY = y - tmpY;
rad = (float) Math.atan2(deltaY, deltaX);
forceX = (float) Math.cos(rad);
forceY = (float) Math.sin(rad);
}
}
});
}
}
【问题讨论】:
-
看看这个课程:
com.badlogic.gdx.input.GestureDetector和这篇 wiki 文章:github.com/libgdx/libgdx/wiki/Gesture-detection -
抱歉,不是在寻找手势监听器。我想在 Gdx.input.InputProcessor(new InputProcessor() {override methods}) 之类的其他类(屏幕)中覆盖 Stage 输入方法。